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  Click here to go to the first Dev post in this thread.   Thread: Feedback: 86 Arcane Forcebreaker Weapons

  1. #141
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    I think it would be better to add a 200% damage stacking proc to this weapon

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    I think there are too many weapons at level 86.

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    For STS, please decide whether to buff this Forcebreaker weapon or not, so that this discussion can be closed
    Thank you

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    can change the sound affects of the weapon to give it something unique

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    Quote Originally Posted by Megatr0n View Post
    can change the sound affects of the weapon to give it something unique
    They will do this one for sure lmao

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  6.   Click here to go to the next Dev post in this thread.   #146
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    Thanks for the continued feedback and reports on the weapon performance!

    From the look of it, the major changes we made to these weapons were good and appropriate.

    We've considered the other suggestions in this thread (including pull on every attack, big buff to non-elemental damage, etc.) but are not planning to implement them.

    The thread will remain open to capture any other suggestions that warrant consideration.

    Thanks again, and best wishes!
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  7. #147
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    My suggestion for this forcebreaker is to add elemental damage like cosmic gem and buff area attack

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    Senior Member recilencia123's Avatar
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    Removes the charged attack proc and cosmic buffs, so it would be more useful to use with its unique one-tick pull the charg attack


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    add 240 cosmic damage i think this will be very powerful with 100% speed stacking ,,,very beautiful

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    staff pretty weak
    I guess other weapons too

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    Quote Originally Posted by Cinco View Post
    Thanks for the continued feedback and reports on the weapon performance!

    From the look of it, the major changes we made to these weapons were good and appropriate.

    We've considered the other suggestions in this thread (including pull on every attack, big buff to non-elemental damage, etc.) but are not planning to implement them.

    The thread will remain open to capture any other suggestions that warrant consideration.

    Thanks again, and best wishes!
    could you consider having the auto attack to hit enemies in a 360 degree radius , instead of having to look in the direction of the enemy


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    Quote Originally Posted by Cinco View Post
    Thanks for the continued feedback and reports on the weapon performance!

    From the look of it, the major changes we made to these weapons were good and appropriate.

    We've considered the other suggestions in this thread (including pull on every attack, big buff to non-elemental damage, etc.) but are not planning to implement them.

    The thread will remain open to capture any other suggestions that warrant consideration.

    Thanks again, and best wishes!

    or maybe forcebreaker is given a leveling up feature just like blood orb, i think this will be the win-win solution for this discussion

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    Quote Originally Posted by Danielwij23 View Post
    or maybe forcebreaker is given a leveling up feature just like blood orb, i think this will be the win-win solution for this discussion
    very nice


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  14.   Click here to go to the next Dev post in this thread.   #154
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    Quote Originally Posted by Danielwij23 View Post
    My suggestion for this forcebreaker is to add elemental damage like cosmic gem and buff area attack
    You are free to add Cosmic gems - so I think you should definitely do that ;-)

    Quote Originally Posted by firstprestige View Post
    could you consider having the auto attack to hit enemies in a 360 degree radius , instead of having to look in the direction of the enemy
    Weapons tend to have narrower targeting radius so that it doesn't look wrong and we don't get bug reports of bows shooting backwards and swords hitting enemies behind the Warrior, etc.

    Quote Originally Posted by Danielwij23 View Post
    or maybe forcebreaker is given a leveling up feature just like blood orb, i think this will be the win-win solution for this discussion
    Definitely not necessary. I appreciate the enthusiasm.
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  15. #155
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    Quote Originally Posted by Cinco View Post
    You are free to add Cosmic gems - so I think you should definitely do that ;-)



    Weapons tend to have narrower targeting radius so that it doesn't look wrong and we don't get bug reports of bows shooting backwards and swords hitting enemies behind the Warrior, etc.



    Definitely not necessary. I appreciate the enthusiasm.

    So do you think this weapon needs to be buffed or no ?

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    Default Feedback: 86 Arcane Forcebreaker Weapons

    Quote Originally Posted by Cinco View Post
    Weapons tend to have narrower targeting radius so that it doesn't look wrong and we don't get bug reports of bows shooting backwards and swords hitting enemies behind the Warrior,.
    there is no forcebreaker gun or bow so the shooting problem is not an issue , could the weapons target the original dircetion of the closest enemy , but the damage is 360 degrees around the character . similar to the pulse vanity halo proc .


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  17.   Click here to go to the next Dev post in this thread.   #157
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    Quote Originally Posted by firstprestige View Post
    there is no forcebreaker gun or bow so the shooting problem is not an issue , could the weapons target the original dircetion of the closest enemy , but the damage is 360 degrees around the character . similar to the pulse vanity halo proc .


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    No. These will keep their 200 degree targeting radius.


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    Oh god, are you guys going to buff or change the proc of this weapon or not? Decide it right away lol

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  19. #159
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    Quote Originally Posted by Gud View Post
    Oh god, are you guys going to buff or change the proc of this weapon or not? Decide it right away lol

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    Hahahahaahahaha Still Open

  20. #160
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    Quote Originally Posted by recilencia123 View Post
    Removes the charged attack proc and cosmic buffs, so it would be more useful to use with its unique one-tick pull the charg attack


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    @.@


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