Ok so I've noticed that you only get xp at a enemy's death if you physically contributed to it. I understand the logic to this being the case, but at the same time, if I'm doing an xp run I'm logically gonna try to attack each and EVERY enemy at least once in order to maximize the experience I gain for the run. If a party takes on a mob together I think it stands to reason that every party member should get xp for each enemy killed. That way each member will focus on killing the mob together not on maximizing xp.
I personally know that as an engineer I spend less time healing the group and more time selecting each consecutive enemy. We could all play better if the focus was on teamwork and I think blanket xp'ing would serve that goal
Not sure if that made any sense...
~~~main character~~~
Chadrang level 30 engineer
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