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    I'll agree it was a change, but I think that STS was going more for a futuristic studio's high tech equipment gone rogue rather than a scene out of Fantasia. Think Borderlands DLC: Claptrap's New Robot Revolution, where the premise is that a normally helpful robot becomes infected and starts a robolution, the idea came off a bit childish in that game also but the funny scenes, comedic commentary and stunning visuals allowed me to overlook the shortcomings.

    The game play in Slouch-O has its moments as they added a few new twists, mainly the final boss fight and the paparazzi ambush. I think the worst part is the grind from 30 to 31 has to be completed exclusively in this campaign making the quirkiness a bit overbearing. Perhaps it was supposed to be a change of scenery from all the bugs and bad guys to a more unified enemy. Hopefully once the next dungeon is available perhaps we can put this whole digression behind us.
    Last edited by Gluttony; 10-09-2011 at 03:40 AM.

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