So i could respec my engineer to dex and have a rifle to be beast essencially? Like dps beast cause my engineer has a rifle and a one hand gun cause at 25 the hand blasters are ugly well its 27 now but still
I don't have all my points in Int and still have +2 mana regen. I put 25 into dex. Silly me. I was thinking that the added crit bonus would boost my heals. I later found out that this does nothing. I am just to lazy to change my stats.
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I agree. It is a mixed signal.Originally Posted by roguedubb:460578
But seriously DPS spec are useless too if they can't heal. Engineer is a flexible class, and there's enough points now. I mean come on, this isn't Wowcrap where they limit you to a spec. There's no excuse for dropping DPSing for two seconds just to avoid a wipe. I mean really.
Last edited by bronislav84; 10-25-2011 at 10:13 AM.
AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange
Rauen Haikus' dex 60 sammich-maker; Grievousangel Haikus' 58 Mage/Butler, Jeffrey; Diffie Wounded's 55 drink-mixer; Ghazaal Noobmigo's 47 cheerleader. SL: Rauen, 36 Op & Bod's turkey baster; Yosinabe 36 Engi; Chedaka 36 Comm
I feel the mana/health regen is just about right. It definitely encourages skill and strategy over mindless spamming of skills as well as encouraging proper team play. I play my 34 Engi in guild runs and never have regen issues and that's running Enpathy at every engagement along with the usual Transferance, Leech, Pain and Decay skills as necessary. Health regen for my teams is a moot point. So long as they're smart with their skills (most of my guildies are!) so is mana regen. Even under Leroy Jenkins situations there's usually little to no drama. It all comes down to individual ability and how well the team plays together. Just my 2 Plat
Alright ive noticed engineer has an awesome skill thats like health regen thats blown outta the water and solved cause skills use less mana i saw same with op im able to jave a steady mana supply well what ahout comando their skills require alotta mana ive noticed
Com's do have a mana regen skill and it helps. As I've watched everyone's levels whilst healing and I have noticed that Com's seem to do ok with mana. Depends on the skill set, how often the skills are used, play style etc. I've noticed some Com's fly through mana where others don't. I have noticed that teamwork makes all the difference in efficiency in mana, health damage and xp over the course of a stage. Better players = better team = less mana used + Faster, better runs.
Last edited by Cyberius; 10-25-2011 at 12:10 PM.
Haha okay then i need a combo to better efficiantly use my coms skills
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