Then something needs to be done towards the latest campaign, IMO.
Like I mentioned in another thread, almost everything points towards leveling outside of the latest campaign and coming back when you're the non-elite cap. Let's use Fang as reference.
Due to the latest implementation of the new level scaling loot compounded with the combination of an XP-anywhere-elixir + 4x XP elixir, there's no point in leveling in Fang from 60/61-65. If I'm not mistaken, you can't even loot crafting materials unless your 65 right? Could be wrong.
Anyway, from personal experience, using a Thrasher elixir + an extra 12 plat for a full hour of XP-anywhere-elixir is no doubt more convenient, easier, more effective, and may even be faster than using a Thrasher in Fang - which is only truly maximized if you have a couple of Thrasher players with you versus the soloability of the XP-anywhere-elixir.
That said, I really have no motive and incentive in using Fang until I get to 65 - some even at 66 because:
1. I don't get end-game loot anyway.
2. I don't get crafting components anyway (I think).
3. It's easier (mob-wise) to level outside.
4. It doesn't require other people with a Thrasher to do.
5. It lets me get all the kills in the map if I solo it.
Therefore, if the XP-anywhere-elixir is truly staying, I really suggest something should be added into the latest campaigns to prevent them from being neglected until you farm them. Other than those people who don't spend plat, everyone else may decide to hold off until they reach non-elite cap.
My idea, since the latest campaign effectively becomes a "farming" spot now more than anything, add more incentive to level on the mobs. What do you guys think will invite you to use the campaign again? Unique vanities dropping from the mobs?
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