I'll just focus in on the PVP-looting idea and pay-to-play suggestion. Just to clarify, the PVP-loot isn't unique as it has been done in the past especially on PVP servers where you can literally kill anyone, anywhere except in towns and villages and get rewarded for it. I, myself, actively plays an MMO in a private-PPV server so I know exactly the pro's and con's of it as far as my own personal experience (not claiming as general fact). I understand that you are not suggesting a conversion from PVE server to PVP server, but at least I know what it's like to kill another player for loot. With that experience let me share some of my assessments: There is a reason why PVP servers are mostly "private" and that is because the system is flawed, even without being a seasoned player, you can easily pinpoint it. With that system, I can simply talk to another player and kill each other repeatedly to gain "infinite" loots or for as long as both of you want to kill each other, that has been the problem that most PVP servers face, everyone became "God-like" therefore it destroyed the entire economy and PVP servers became battle of numbers in FFA's than skill. Which brings me to my second analysis, PL is not ready for "numbers", they cannot even have instances with more than 50 people in it, their servers simply cannot hold it. There is a reason why we have a 3v3 or 5v5 mechanic, that's because, unlike other MMO's with "bigger" servers, they cannot hold an open FFA map with higher population. So anyway, going back, item leeching will be practiced to its greatest form. Your suggestion will ultimately lead to a PVP-oriented game which the game itself is not ready, definitely, not ready, both in in-game mechanic and technical aspect. I'll leave my opinion on that note, I'll see what you'll have to say. Going to your second point, the pay-to-play subscription, you do realize that venturing into that market will put PL along with the likes of World of Warcraft, Rift, Darkfall, Eve Online, Aion...etc? these titans will eat PL alive. Personally, I will not pay for this game on a monthly, it's a rip-off if you will compare it to other pay-to-play games. Even Old pay-to-play games are better than PL. One of the major cloaks protecting PL from huge criticism is because of the fact that it's free and it's in a mobile/tablet hence technical limits, the moment you remove that cloak, the game is gonna get clobbered by game critics and hardcore players alike because now you will require people to spend hard-earned money to spend in a game, they will have to justify the $$$ they will charge and after playing other pay-to-play games, I've not seen a single thing in this game that will make me pay for it monthly (my own opinion) over the other ones. This game might be one of the best innovation in 2010, but no way in hell is it on the same level of existing titans in pay-to-play, IMO, the game will die painfully if they do that. The bar is simply too high in pay-to-play market as of the moment, and PL isn't really touching that market right now because they know they can't, the game is geared for casual not for hardcore, requiring people to pay is calling out hardcore market. The logic will be like this, "Why would I pay for PL if I can pay for WoW or Rift or Aion", the moment that sinks in, it's over. Anyway, that's it on my opinions. I'll reserve others after you address these. Thanks. XD