Originally Posted by
Shebee
So you use a random all vs all example for the point system but a 1v1 example for the loot system? Oh okay.
The point system shares the same unfairness in that point as the loot system, but the point system could potentially reward for losing as well.
And just from my personal point of view, unbalanced itemization would be in the loot system, I want to achieve better gear, but I can't simply because my enemies carry no loot, or just bad loot I don't need, which ultimately leads to that. Meaning I get rewards like you said, based on randomness, how is this good? It leads to unbalanced itemization.
In the point system however, I get rewarded equally as good as everyone else, instead of receiving random loot directly I get currency that I can use to get the items I want.
I mean, you can create infinite possibilities with the point system simply by adding more items to the vendors, they would all be equal in quality.
And it is overall more balanced and it comes more down to skill as it would in the loot system.
Also, the point system, you can always add rewards. If this is done to the loot system however that just leads into more unbalanced itemization. Let me demonstrate.
Int he point system, I get the best item set currently available, person 2 only gets ½ of the best quality items.
A new tier of items is added, we can both now acquire the best tier of items directly.
In the loot system however, I would have a hard time getting the better tier items, because the mid tear items would still be there, and because of the randomness of the loot it would be hard to achieve.
And I'm not even taking the fact into account that no one would be risking the highest tier of items in PvP anyway.
So still the loot system just doesn't work really.
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