
Originally Posted by
WhoIsThis
So would I - I'd actually support reducing dodge in favor of more armor and dodge. I don't support stacking dodge or crit and would support a consistent amount of it between the gear.
Ideally:
- Birds have a fairly consistent damage, even when unbuffed (+5% crit per focus point) versus say mage (+10% crit and +5 damage per point in blessings); which means that they are not as buff dependent (mages more or less double their damage buffed)
- Low dodge means that player skill will play an important part, but the high damage will allow truly good players to shine (in other words, a dex bird will be a build that will require a lot of skill to play to it's potential, especially in PvE); I imagine that the newer generation of players won't like this one, although on the upside, with my suggested reform, damage will be relatively consistent (important for potion usage in PvE and restoration timing in PvP)
- The Physiologic style will be optimal for play
- Potion usage will remain fairly high absent of a bear, especially for hp; with a bear, it should be low to moderate; mana potions will be a must in PvE; again see Physiologic's old videos from the sewers era
- Birds have a total excess of hit %; there does not appear to be a benefit in PvE, except in the few cases where debuffs go out; in PvP though it is much more essential; I don't think this needs to be changed
- Birds will have a moderate degree of health regeneration as well; which should be useful in PvP and could ease potion usage in long walks in PvE, but in tight dungeons will still need health potion usage
The other is that crafting sets should be clearly superior to the uncrafted, but not so much that they trump all skill. The differences shouldn't be too big.
All of this would make what is pretty consistent with bird lore. It won't be a build for everyone though - newer players in high end dungeons will find that a dex - str mix will probably be best until they adapt. I doubt that given the direction that STS has turned that they will listen, but if they did, I imagine that many players would complain or respec to warbird for PvE. Many mages became pallys when Nuri first came out (before the nerfs) and many have stayed that way (although I would argue that overall in terms of survivability and damage, the 70 str set is overall vastly superior to the 70 int set).
A final problem consideration is that there should be easy to get sets that are almost as good as the pinks (consider Bagmans vs Raid Roach for PvE and for PvP, Drainers vs Raid Roach/Custom) that are common drops and should sell for no more than 1,000 gold. Player skill not gear should be the deciding factor in performance. Merchants who game the auction house might be able to get the best pinks and craft them, but if they don't have skill, they will be VASTLY outperformed by people in cheap blues who spent their time farming and maximizing their skills rather than playing the AH.
Expected results? To begin with, the majority of bird players will probably spec warbird. Dex bird would not a forgiving build, but one that if learned properly allows for much faster, smoother runs. PvP wise, there needs to be a general nerf in the dodge of all classes.
Admittedly perhaps all of this is moot. I haven't been on much in 6 months. The times I logged on, I was just shocked at how much people are using elixirs. There are people who have spent in excess of $5,000 USD on plat. Elixir usage - not gear these days decides performance.
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