After looking it over I figured, 1 crit=5 damage for end game pvp. This is based on a average. Can any math experts confirm this? Any geniuses out there?
After looking it over I figured, 1 crit=5 damage for end game pvp. This is based on a average. Can any math experts confirm this? Any geniuses out there?
Depends what the armor of the opponent and your damage is. Either way, since fang, crit has been saturated for mages so anything above 40 isn't really that useful, unless you're unbuffed.
I was more concerned about bird and bears, and also unbuffed mages.
Mages are hitting clear over a thousand with a combo. So 1 crit = 5 damage I believe. I'm no math guy but I can believe it.
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It depends on the average dmg of your skills.
If you'd take blast shot for example, the difference between 52crit (sand skipper set without vanities) and 53crit would be: 5.03 dmg per hit, so pretty close to that 5dmg.
If you'd take auto-attack dmg (lower average dmg), the difference between 52crit and 53crit would be: 3.71 dmg per hit
I made a simple Excel sheet to calculate it...
This is all theoretical of course, because crit and exact amount of dmg dealt depends on luck
jaybs excel table already explained all in a simple way
i remember someone asked asked if 1 crit is better than 1 dmg, so physiolgic made some calcs, would need to find thread, mayb would be applicable for this too^^
simplest thinking: avg dmg / 100 = dmg gained per 1% crit
Last edited by Riccits; 08-30-2012 at 05:45 AM.
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Are you looking to compare the benefit of 1 crit vs x damage, or just quantify 1 crit?
Also, it is (hit% < 1) * (dmg - armor) / 100 = damage gained by 1% crit.
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Okay lets just say for arguments sake you do an average of 200 damage per attack(including spells). 1 crit means you do double damage 1 out of 100 hits, Therefore giving you 200 damage for every 100 hits. in this particular scenario does 1 crit = 2 damage???
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This all makes sense, but the variables seem endless when you factor in things like armor, hit%, and dodge. Is crit capped at 40? I don't know any mages that have over 40 unbuffed anyway...
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A pure lv71 INT mage can have 63% crit unbuffed with persistence/red dragon set, 2crit ring and fierce mage face.
And crit isn't capped (although more than 100% is useless), for skill dmg at least. 100% crit basically means that IF you hit, you'll crit. For auto-attack, your crit would be 85% when buffed, because auto-attack hit% is capped at 85%.
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Which is wrong ... well not wrong, he just does not take into account all variables. This going to sound crazy, but he did not 'miss' 15%, the enemy dodged 15%. I spoke to Cinco a long time ago about why a player would miss if they have over a 100% hit, and his response (other then debuff, which could be at play here) is that hit percentage is used in the dodge equation and dodge is used in the hit equation. I will attempt to put an experiment together this weekend to test this.
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