Originally Posted by
trunzoc
@Techno Email...
During the almost 15 years I've been playing MMOs (started with Ultima Online), one of the absolute worst trends, that inevitabely led to the demise of a given game, was adding more power to balance something that was overpowered.
players: "This skill from class A is too strong"
Devs: "OK, we're making this skill for class B stronger to counter it"
players: "Now class B is owning everyone"
Devs: "OK, we're making this skill from class C...."
IMO, which is quite humble, it's always better to adjust downwards, not upwards.
One of the biggest complains that I see in game, specific to PvP, is that everything happens too fast.
People complain that dex birds kill in 2 or 3 hits. faster with crit.
People complain that mages kill in 2 or 3 hits with drain, ice, etc...
You never hear about anyone with str as a stat killing too fast, whether it's a bear, pali, or warbird. Maybe the solution is to actually rebalance the skills and stats for less damage, and healing, across the board. instead of 3-shot average, it takes 10. Something overpowered at a specific level, like a forgotten bow, would lower that to 7 or 8.
Put victory back into the hands of the player instead of the realm of pure luck and extreme disparity we see now.
It's really sad that some classes/builds stand out with nothing more than the game mechanics, and not their own skill.
this is end-game, not mid-level... I see a mage. If I KNOW they have never PvPed before, I know my chances are 50%. If they have any amount of skill at all in PvP, there's a 98% chance they are going to drop any non-mage no matter how skilled that person is.
Same with Dex birds. Most don't even need to kite. 90% of your health gone in 1 shot does not take skill into account in any way.
Again, IMO, the best solution is to roll damage and healing way back so there is actually a level of skill involved.
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