To be honest, there is nothing wrong with the system nor the prices. In the first place, sensing that an item is ridiculously priced comes from a subjective view of people with differing wealth hold. The problem lies in the fact that the game being on the app store attracts casual players who perceive this game as a 30minsgoalreachednofarmstillprofit game which is inherently a flawed view of any decently structured mmo with AL being included as 1.
Since everyone view things differently, no common objective can be arrived until only 1 group of people with similar views is left in the game.
Bookmarks