Pretty boring passives. Just more stats that you can get from armor/weapons. I would have liked to seen more passives that are game changing and affect the playstyle of your character for example:
for warrior:
Blood Feud - 1% chance to gain 1% of max HP back on each attack. (max of 5% to gain 5% of hp)
Threatening Presence - Basic attacks gain more aggro per point.
Spiked armor - 3% of damage taken is reflected back to enemies. (max of 15% reflect)
for rogue:
Shadow mastery - shadow piercer and shadow veil have their mana requirements lowered by 5%. (max of 25%)
Bow master - noxious bolt and aimed shot (?) gain 1% damage and 1% critical chance. (max of 5% dmg. and 5% crit)
Hidden from View - fully charged attacks have a 20% chance to give you a 100% dodge buff for 1 second. (max 100% chance)
for sorcerer:
Arcane acquisition - mana regen is increased by 2/sec. (max 10/sec)
Elemental forces - damage done by elemental attacks (fire, frost, lightning, wind) are increased by 2%. (max 10%)
Silence - your offensive skills have a chance to interrupt the target's skill casting by 10%. (max 50%)
Now these are good passives. Skill points are scarce still and aren't worth throwing away in passives where you will hardly notice a difference.
Bookmarks