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  Click here to go to the first Dev post in this thread.   Thread: How do the special elixiers stack or how many xp can u gain from running MM?

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    Banned Multibird's Avatar
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    guys regular exp elixirs add to each other but they all multiply with 2x exp weekend.

    Example: you have a 3x combo from blessing, a 4x thrasher, and you have 2x weekend long exp elixir. That will give you 9x exp per kill here is the reason: 3+4+2=9 but then there is the double exp weekend now you can multiply that 9x with 2x and you will receive 18 exp per kill.

    If you are getting 18 exp per kill it will only take a hr or two to get from 75-76 in mega maze

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    Senior Member Bebsi's Avatar
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    Are u even reading the posts from the devs? xD

    As stated above a thrasher doesn't give 4x and a 3x combo doesn't give 3x...

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    Quote Originally Posted by Everyone'sFavMage View Post
    Umm guys? Go back to school. 4 times 1 = 4. So 1 base exp X 4 = 4. Am I the only one that sees this as the devs see this?
    The problem is that's not what the dev's see or how it works. 4 x 1 = 3 + 1. The output may be the same but only the left side is a multiplier. The right side is an addition sequence. The right hand side is how the purchased multipliers work. In case you never went to math class, the right hand side is NOT multiplication. Or maybe you might try comprehension class.

    After a bit of review it appears you only lose 2xp if you stack three elixirs. That's still quite a bit to lose but I guess I can't complain too much since one of three elixirs is a free daily blessing. I just didn't like the fact that the multipliers don't multiply and because of that, I lose out a bit. I buy the elixirs because I don't have the time to sit and wait for a good party to run BSM over and over. I already have to spend so much time completing furballs, cyber, and snowballs. Sts shouldn't be misleading me with something I'm paying for.

    In conclusion, I am grateful for this double XP weekend. I was able to cap my third toon in 6 hours. I've helped keep my guild on top with the most capped paladins.

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    Senior Member Bebsi's Avatar
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    Anyway, we got the information we asked for.
    And I'm very grateful for this double xp weekend.
    I would have never capped another toon if not for this multiplyer, so ty

    Pls lock thread

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    Quote Originally Posted by Everyone'sFavMage:934701
    Umm guys? Go back to school. 4 times 1 = 4. So 1 base exp X 4 = 4. Am I the only one that sees this as the devs see this?
    Please break it down for me.

    A 4x PLUS a 2x = 6x. Double weekend should double that. 6x2=12.

    The devs statement said it equals 10.

    Now please tell me where I'm looking at it incorrectly.
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    I've found that MightyMicah wearing MegaMage and running MegaMaze is an unstoppable combo. Not sure if this helps...

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    Senior Member The Happiness's Avatar
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    Quote Originally Posted by ZHEOTARE View Post
    Please break it down for me.

    A 4x PLUS a 2x = 6x. Double weekend should double that. 6x2=12.

    The devs statement said it equals 10.

    Now please tell me where I'm looking at it incorrectly.
    No...it has been explained by devs earlier in the thread:

    You start with your base xp, for example 1xp per kill. With a thrasher you have your base xp (1) plus 3 and with a double weekly xp you have your base xp (1) plus 1.

    So...your xp with the double weekend xp event, a thrasher and the double weekly xp elixir would be : 2 x (1+3+1) = 10 per kill (If your base xp was 1 per kill...this would depend on threat level I believe)


    I think the problem lies in the fact that we believe, for example, that a thrasher yields x4 xp but the devs are now saying this is not the case. It is the base xp plus 3 etc
    Last edited by The Happiness; 01-20-2013 at 01:13 PM.

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    The only question the devs didn't answer is what does a thrasher do if an enemy is worth 2xp or .5xp? Does it just add 2xp to the first enemy and 3.5xp to the other? If so that would make it much harder to calculate if enemies are worth varying amounts of XP more or less than 1xp.

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    Quote Originally Posted by Ogbuehi View Post
    The only question the devs didn't answer is what does a thrasher do if an enemy is worth 2xp or .5xp? Does it just add 2xp to the first enemy and 3.5xp to the other? If so that would make it much harder to calculate if enemies are worth varying amounts of XP more or less than 1xp.
    I am suspecting we may never find out!

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    Quote Originally Posted by The Happiness View Post
    I am suspecting we may never find out!
    Maybe we'll find out during the next double xp weekend. I'm thinking that as well because that would mean those who buy an elixir but play in their rank appropriate level (meaning they don't have to buy an XP gain elixir) are really not getting their money's worth. And it would also explain why it only makes sense to power level in places like magic castle rather than a level where the enemies have high threat level. But the other side of that equation that remains a mystery is how the different threat levels affect the base xp. Wouldn't it be nice if there was simply a guide made by the devs that explained all this so we wouldn't have to answer these questions over and over?

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    Quote Originally Posted by Ogbuehi View Post
    Maybe we'll find out during the next double xp weekend. I'm thinking that as well because that would mean those who buy an elixir but play in their rank appropriate level (meaning they don't have to buy an XP gain elixir) are really not getting their money's worth. And it would also explain why it only makes sense to power level in places like magic castle rather than a level where the enemies have high threat level. But the other side of that equation that remains a mystery is how the different threat levels affect the base xp. Wouldn't it be nice if there was simply a guide made by the devs that explained all this so we wouldn't have to answer these questions over and over?

    I just posted this on another thread but I did a test with my bear ...it had 2xcombo elixir and 1.25 xp elixir (plus double xp weekend)

    1kill in BSM gave 6xp

    1kill in Mega Maze gave 3xp.....but there is the speed of the kills to take into the overall account when purchasing elixirs too!

    FYI don't use Magic Castle ....xp cannot be gained there anymore ;P

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    Quote Originally Posted by The Happiness View Post
    I just posted this on another thread but I did a test with my bear ...it had 2xcombo elixir and 1.25 xp elixir (plus double xp weekend)

    1kill in BSM gave 6xp

    1kill in Mega Maze gave 3xp.....but there is the speed of the kills to take into the overall account when purchasing elixirs too!

    FYI don't use Magic Castle ....xp cannot be gained there anymore ;P
    Hmm... So far that means that the output of a 2x plus 1.25x stacked gave you 3xp in BSM and 1.5xp in mm. I don't know if I can reverse engineer this without knowing the base xp for each enemy in each dungeon. Or I could just solve the equation and we have to assume that my base xp calculation is correct. This will require the use of some simple algebra.

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    Quote Originally Posted by The Happiness:935505
    I think the problem lies in the fact that we believe, for example, that a thrasher yields x4 xp but the devs are now saying this is not the case. It is the base xp plus 3 etc
    I think the problem is in their stacking formula. According to both techno and hsn a thrasher independent of any other elixir gives us 4x. A weeklong independent of ant other elixer gives 2x. Even using the adding way, it's still 4x, and 2x. 4x1=4, 3+1=4, 2x1=2, 1+1=2. But when stacked we lose xp. As I said before, 2(4+2) does not equal 10.

    Anywho, it doesn't matter. They aren't changing it, so I won't stress about it. Have a good night all.
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    Quote Originally Posted by ZHEOTARE View Post
    I think the problem is in their stacking formula. According to both techno and hsn a thrasher independent of any other elixir gives us 4x. A weeklong independent of ant other elixer gives 2x. Even using the adding way, it's still 4x, and 2x. 4x1=4, 3+1=4, 2x1=2, 1+1=2. But when stacked we lose xp. As I said before, 2(4+2) does not equal 10.

    Anywho, it doesn't matter. They aren't changing it, so I won't stress about it. Have a good night all.
    Yes, but how does a thrasher affect an enemy when if its not worth 1xp exactly. If the enemy is worth .5xp, does it add 3.5xp? That's the real question we need answered.

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    Quote Originally Posted by The Happiness View Post
    I think the problem lies in the fact that we believe, for example, that a thrasher yields x4 xp but the devs are now saying this is not the case. It is the base xp plus 3 etc
    Quote Originally Posted by ZHEOTARE View Post
    I think the problem is in their stacking formula. According to both techno and hsn a thrasher independent of any other elixir gives us 4x. A weeklong independent of ant other elixer gives 2x.
    Looks like you see how it works. The Thrasher grants 4x by adding 3 times the base:
    Code:
    base + (thrasher) = 
    base + (3 * base) = 4 * base
    The result is 4x, but the Thrasher is actually a +3x-of-base elixir.

    Same goes for 7day 2x elixir:
    Code:
    base + (  7day  ) =
    base + (1 * base) = 2 * base
    The result is 2x, and the elixir is actually a +1x-of-base elixir.

    2x weekend is actually a multiplier though. Same name, different treatment.

    So stacking is actually
    Code:
    ((base) + (thrasher) + (  7day  )) * 2x weekend
    ((base) + (3 * base) + (1 * base)) * 2x weekend
    (            5 * base            ) * 2x weekend = 10 * base
    or 10x.

    It follows that the 3x daily combo would add +2x-of-base, then doubled (2x weekend) so +4x-of-base. Adding this to the 10x gives you 14x.

    So as you said, Thrasher 4x, 7day 2x, and 3x combo only appear as such when no other elixir is in play. They would be better named +3x, +1x and +2x, respectively (hey is this why Arcane Legends uses percentage systems? e.g. +50%). Call it bait-and-switch if you will, but I think this is where the disconnect is.

    Yes, but how does a thrasher affect an enemy when if its not worth 1xp exactly. If the enemy is worth .5xp, does it add 3.5xp? That's the real question we need answered.
    My understanding is that the XP is the base. 0.5xp with Thrasher+7day+3x Combo on 2x weekend would be 7xp:
    Code:
    ((base) + (3 * base) + (1 * base) + (2 * base)) * 2x weekend
    (                   7 * base                  ) * 2
                       14 * base
                       14 * (0.5)                                 = 7 XP
    *1.25x and 1.5x combos are left as an exercise to the reader.

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    I think you all are really over-thinking this. On their own, the elixirs all multiply as advertised, and when they're stacked, only the effects of the elixirs stack. Your base xp doesn't stack, and why would it? It makes sense. To me anyway.
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    You have 1 apple, uncle A promised that he will make it so you have 4 times as many apples as you have.

    Uncle B also promised that he will make sure you have 2 times as many apples as you have.

    So to fulfill their promises

    Uncle A gives you 3 additional apples

    And Uncle B gives you 1 additional apple.

    And now you have 5 apples and both promises are fulfilled...

    More good news. Uncle C just got here, and he wants to double your apple counts.

    5 apples just got truned into 10 apples.

    Well, hope you like apples...
    Last edited by onasho; 01-21-2013 at 12:53 AM.

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    Quote Originally Posted by onasho:936135
    You have 1 apple, uncle A promised that he will make it so you have 4 times as many apples as you have.

    Uncle B also promised that he will make sure you have 2 times as many apples as you have.

    So to fulfill their promises

    Uncle A gives you 3 additional apples

    And Uncle B gives you 1 additional apple.

    And now you have 5 apples and both promises are fulfilled...

    More good news. Uncle C just got here, and he wants to double your apple counts.

    5 apples just got truned into 10 apples.

    Well, hope you like apples...
    Sliced with peanut butter

  19. #39
    Senior Member The Happiness's Avatar
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    Quote Originally Posted by LwMark View Post
    Sliced with peanut butter
    You are joking, right? Cos apples and peanut butter are surely a no no?

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    Apple slices + peanut butter are actually super delicious. I don't think I've had it in years, but as soon as I read that it's all I want now! It's peanut butter and fruit, which is basically exactly what peanut butter and jelly is.
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