Originally Posted by
The Happiness
I think the problem lies in the fact that we believe, for example, that a thrasher yields x4 xp but the devs are now saying this is not the case. It is the base xp plus 3 etc
Originally Posted by
ZHEOTARE
I think the problem is in their stacking formula. According to both techno and hsn a thrasher independent of any other elixir gives us 4x. A weeklong independent of ant other elixer gives 2x.
Looks like you see how it works. The Thrasher grants 4x by adding 3 times the base:
Code:
base + (thrasher) =
base + (3 * base) = 4 * base
The result is 4x, but the Thrasher is actually a +3x-of-base elixir.
Same goes for 7day 2x elixir:
Code:
base + ( 7day ) =
base + (1 * base) = 2 * base
The result is 2x, and the elixir is actually a +1x-of-base elixir.
2x weekend is actually a multiplier though. Same name, different treatment.
So stacking is actually
Code:
((base) + (thrasher) + ( 7day )) * 2x weekend
((base) + (3 * base) + (1 * base)) * 2x weekend
( 5 * base ) * 2x weekend = 10 * base
or 10x.
It follows that the 3x daily combo would add +2x-of-base, then doubled (2x weekend) so +4x-of-base. Adding this to the 10x gives you 14x.
So as you said, Thrasher 4x, 7day 2x, and 3x combo only appear as such when no other elixir is in play. They would be better named +3x, +1x and +2x, respectively (hey is this why Arcane Legends uses percentage systems? e.g. +50%). Call it bait-and-switch if you will, but I think this is where the disconnect is.
Yes, but how does a thrasher affect an enemy when if its not worth 1xp exactly. If the enemy is worth .5xp, does it add 3.5xp? That's the real question we need answered.
My understanding is that the XP is the base. 0.5xp with Thrasher+7day+3x Combo on 2x weekend would be 7xp:
Code:
((base) + (3 * base) + (1 * base) + (2 * base)) * 2x weekend
( 7 * base ) * 2
14 * base
14 * (0.5) = 7 XP
*1.25x and 1.5x combos are left as an exercise to the reader.
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