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Thread: PvP after update. My thoughts.

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    Member bluotaku's Avatar
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    Quote Originally Posted by wolfkult View Post
    There is no "windmill" glitch, that's ridiculous. Any attack can crit and a warrior w/ vengeance/ribbit/vorpal can crit on all of windmill's 4 or 5 ticks. That's it, no glitch/bug.

    Anyway, I notice a difference. I don't die or kill in one or two shots anymore in PvP. But IMO this helped warriors even more because they get more ticks on HoT -- even harder to take down a well-geared one.
    Even though devs have not confirmed a glitch, it acts like one. If you have only 1 pt in windmill or take windmill with snare upgrade, you crit AND hit normally for over 1k easily (with VB active). If you add a point to any other wm upgrades, you lose the insane crits and insane normal hit dmg. It doesn't make any sense. How would your damage output DECREASE after putting a point in an upgrade that is supposed to INCREASE your damage.

    The only saving grace for this non-glitch is that it means warriors who are using it have low range and short duration for their windmills. They only use it right after they proc a stun from SM. Otherwise, it would be too easy to run or stun them and waste their WM.

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    How can sts not see these problems, if you play one minute of PvP you will automatically see the problems lol.

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    Forum Adept Destructible's Avatar
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    Quote Originally Posted by Infrico View Post
    How can sts not see these problems, if you play one minute of PvP you will automatically see the problems lol.
    Agreed. A dev had stated before that it was working as intended:

    Quote Originally Posted by Carapace View Post
    damage increase is working correctly, and the right amount. Tapping is actually unecessary as windmill on its own ticks damage once cast so spare your fingers the bleeding! The outlier here seems to be the sword proc combined with everything else, which was nerfed a bit to compensate recently. Note that since windmill ticks off like 4 or 5 attacks per cast, each of those ticks has a chance to proc the sword, hence the overload of damage.

    Is it working as designed? technically yes, but it's outside of a combination we anticipated. We will keep an eye on it, and if we feel it is out of control we can bring the damage down a bit to level it out. Not just yet though.
    But yet, this snare-crit is really causing some serious pvp unbalance.

    Too much of a good thing isn't good.
    Destructible - Level 21 Warrior

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