the 26000 XP needed for lvl 26 is only 58 trips into W4 with a +50% elixir. At 6-10 minutes per run (6 good group/guild, 10 crappy pug) is
ONLY (sarcasm} 5.8-9.67 hours, with no deaths. If you die and the group doesn't wipe, then you can add more time.
This could make the game a lot less monotonous and grindy feeling by giving the quests more XP to where you get decent XP from quests
Boss Kill quests -
(your level or difficulty level Level) * 5
Non boss 1 time quests -
(your level or difficulty level Level) * 3
daily quests -
your level * 1
This way doing dailies would grant decent xp, etc.
To get from 21-26 I believe it took (1600+(2600*3)+26000) =
35400 XP. 21-25 is nearly 50% of 25-26, so add another 3-5 hours.
- The KI quest chain involved 5 Boss kill quests and 1 mob kill + now 2 dailies which could have been (using difficulty level of 21-25 per new zone), 105+110+115+120+125= 575 for boss quests
- 3*lvl 21 for the initial kill quest that you get from the guy in Windmore for 63 XP.
- 50 / day for the 2 dailies at level 25.
It's a moderate amount, not too excessive but i think a very useful change that could be made to make the game less of a grind. It would make dailies a bit more exciting when you are trying to get to that max level. Obviously the people that hit max in 8hr won't use dailies, but the people taking there time or that can't sit and play for 8 straight hours because they work or have babies can still get there without being bored to death in W4. I think honestly the multipliers (1-3-5) i used could be even higher like 3-6-9 or 2-4-8 respectively
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