I thought of it as a solo map, main reason cuz if it was group parties would be full of warriors/mages and since the main point of this dungeon would be focusing on main stats adding an actual boss would cause the opposite effect, making everyone switch to bd gear to clear fast for higher points, this could be fixed tho if instead of a boss just big mobs that would require high dmg/dps to be killed were added, these mobs should have high taunt so rogues aims don't go to random mini mobs.
That being said, if the mobs mechanics are looked into and made so the run needs all 3 classes I can see a very interesting and competitive dungeon.
I'm open to suggestions to further polish stuff.
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