Quote Originally Posted by Westpsy View Post
Nice! In regards to the hit percentage, I found it interesting that without focus you hit the mobs 84% of the time and with focus you only hit the mobs 85% of the time.

Though the sample size is small, I believe this suggests there is a cap to how often you can hit the mob. This has been my experience in other mmo's, and if there is a hit% cap, then it would greatly diminish the value of overloading on hit%, especially in pve. In pratical terms(but not counting weapon range), these findings seem to give an advantage to sunblessed and death over the megablaster. Seeing you do all this work makes me want to help out, so when I have some time away from class I'll sit down and run some numbers to get a larger sample. Great job Physiologic!
Thanks for your input! I am currently running a sample size n = 500 now with the Sunblessed set, and I will attempt again using the Death set to see if hit% matters. From the data I'm seeing it looks like you're right, there seems to be a hit% cap.