Page 4 of 17 FirstFirst ... 2345614 ... LastLast
Results 61 to 80 of 324

  Click here to go to the first Dev post in this thread.   Thread: Upcoming Change to Skills: Global Cool-Down

  1. #61
    Senior Member Kossi's Avatar
    Join Date
    Oct 2010
    Location
    3rd level of Inception
    Posts
    3,868
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Thelonearcher View Post
    During ao2 great depression I quit pvp for 2 months id have about 100k kills by now
    when everyone was sellin pinks for 5k?
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

  2. #62
    Senior Member Kossi's Avatar
    Join Date
    Oct 2010
    Location
    3rd level of Inception
    Posts
    3,868
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Thelonearcher View Post
    Doesn't it make you wonder how someone could get that many kills so quickly, honestly. Only one solution. Pvp more then me or get free kills. And god knows no one pvps more then me lol
    im the BEST lv30 out there
    but if impelf returned to pallydom, he would totally kick my gluteus maximus
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

  3. #63
    Senior Member Zerious's Avatar
    Join Date
    Dec 2010
    Location
    None of your business, creeper... Geez...
    Posts
    2,431
    Thanks Thanks Given 
    66
    Thanks Thanks Received 
    83
    Thanked in
    60 Posts

    Default

    Quote Originally Posted by Thelonearcher View Post
    Doesn't it make you wonder how someone could get that many kills so quickly, honestly. Only one solution. Pvp more then me or get free kills. And god knows no one pvps more then me lol
    Eh, I'd say Imp would make the top of enchantresses.... Sorry Brooke...

    But Yeah I have something to add onto the idea regarding pvp. Wouldn't it be a battle on who can get all their skills out while their opponent is frozen by GCD? I thought about this, and I don't find this a good thing at all. Slower PVE runs, PVP would be like Final Fantasy fights... I'll quit.... This really would kill my love for PL...
    Expert pvp builder and tester, horrible execution XD
    Quote Originally Posted by Register View Post
    I was trying to be optimistic. Thanks for eating my fries.

  4. #64
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Cinco, I think that you should create some sort of poll.

    If a) A majority of players say YES to PvE cool-down and b) Cool-down will reduce lag experienced by many users from skill mashing, then yes go along with the plan.

    If a) A majority of players say NO to PvE cool-down and b) Only a small % of users experience lag from skill mashing, then only limit cool-downs to PvP.

    I don't see why a complete overhaul on PL's battle system is necessary because of the iPad's inherent design flaw to use all skills at once in PvP. PvP should only be fixed - PvE shouldn't be affected at all.

    How much of the total population in Pocket Legends PvP? How many PvE games do you see versus PvP games?

  5. #65
    Senior Member WhoIsThis's Avatar
    Join Date
    Nov 2010
    Location
    Ontario, Canada
    Posts
    2,036
    Thanks Thanks Given 
    116
    Thanks Thanks Received 
    557
    Thanked in
    140 Posts

    Default

    PvP I think should be optional too - meaning that the host should be able to set the type of game. Plus there needs to be a way to know what type of game it is. An example would be one type of game would be the normal color, and the other type would be say, striped.

  6. #66
    Guardian of Alterra KingFu's Avatar
    Join Date
    May 2010
    Posts
    17,902
    Thanks Thanks Given 
    825
    Thanks Thanks Received 
    1,860
    Thanked in
    1,020 Posts

    Default

    Maybe archer in PvP will require some skill now.....

    I'm kind of excited to see this happening, as I said above. Just not sure what will become of PvE

  7. #67
    Forum Adept Cmandial's Avatar
    Join Date
    Nov 2010
    Location
    Katy, Texas
    Posts
    307
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Devs. Just saying when y'all did the combat rebalance last time, didn't you say that you wanted to tear the focus away from auto attacking, and shift it to skills. I can find a quote somewhere of y'all saying you wanted this to be a skill oriented games instead of a "press auto attack and wait" game. I think this will hurt birds the most to be honest. We rely almost solely on fast execution of our skills in pvp. How is anyone supposed to kill a Mage in full Fury Fighter's that can just heal and auto attack you while they heal ur slow skills with 30 H/S and over 160 armor.

  8. #68
    Forum Adept RATTANSINGHNAGRA's Avatar
    Join Date
    Jan 2011
    Location
    NYC
    Posts
    364
    Thanks Thanks Given 
    61
    Thanks Thanks Received 
    42
    Thanked in
    26 Posts

    Default

    I'm a level 52 bear and I can honestly say I am so disappointed with the bear class in this game. If you do this change I will literally never play again. I do not play or like PVP I am a straight PVE guy and I have a hard enough time playing as it is now. I beg of you please do not do this, you will see in the long run it is a mistake.

    Quote Originally Posted by Vallist View Post

    IfYouSeeThisMessageSayHIMESSAGE!
    HIMESSAGE!

  9. #69
    Senior Member Rebel's Avatar
    Join Date
    May 2010
    Location
    Georgia
    Posts
    1,779
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    23
    Thanked in
    6 Posts

    Default

    Slowly but surely

    http://www.spacetimestudios.com/show...on-PvP-Balance

    How about some cast times and skill trees up next.
    Last edited by Rebel; 03-09-2011 at 10:54 PM.

  10. #70
    Junior Member
    Join Date
    Jan 2011
    Posts
    10
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Sigh...

    This game is currently a fun blast, that doesn't have all the crap of its big brothers.
    And now we start to add all the silly rules.

    The true fun in this game is blasting through levels, and relaxing.

    For the love of all things, don't mess with stuff that isn't broke.

    It is already tedious enough killing Keeper, without less DPS.

    I played 10years + of EQ, Wow, SWG, Planetside and I find this to be easy to drop into.

  11. #71
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by Mysticaldream View Post
    Maybe archer in PvP will require some skill now.....

    I'm kind of excited to see this happening, as I said above. Just not sure what will become of PvE
    Well realistically, it takes less skill to get all your combo skills out with a gap between them than all at once. So yes, archers will have to rethink their strategy and plan for longer battles, but it will just change from the skill of fast combo-ing to who can kite the best.

    In the sense of archers will be ridiculously handicapped over all other classes by this update, then yes, it will require more "skill."

    --

    EDIT: and yea I am extremely worried about PVE too. This update might only apply to PVP games, but if it doesn't, classes will all be weaker.

    SPECIFICALLY THE ARCHER! Thanks to bears stealing our freaking dodge and us having lower armor then mages, our only defense is offense. If the Devs put gaps between our skills I might just quit, because then I'll be a sitting duck. (almost literally)


    Basically this update seems like it will cripple archers the most. Boo...
    Last edited by Nightarcher; 03-09-2011 at 10:55 PM.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  12. #72
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Sounds like only the pvpers like this idea. So implement it for pvp and please leave pve alone!

  13. #73
    Junior Member Durnam's Avatar
    Join Date
    Sep 2010
    Location
    Iowa
    Posts
    45
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    This has me concerned about the balance of classes now. I'm not the most experience player here so if I'm wrong about something, please correct me.

    Dex gives out the most damage per weapon. Fallowed by strength and Int. This would mean this new system would severely hurt INT characters, who have no strong armor, weak weapon damage, and now are extremely vulnerable to any sort of solo play. Hell its going to be near impossible to solo play for exp. (I'm sure the idea of the game isn't to have solo play, but to make it unplayable if you don't do any co-op is absurd.)

    The other major issue is the mana bar regain rate. At the moment i try to max out my mana regen and try to max out a skill before learning another, this means i almost never run out of mana. Now with this new system, i doubt my mana amount will ever go down. This leads to a possibly very problematic question, whats the point in maxing out int anymore? Int stat has become so useless now, its perhaps the worst thing to invest points in.

    This seemingly small change, could drastically create another re-imbalance of stats, and the game itself. Naturally boss battles are going to get harder due to being able to heal spam. I hope another re-balancing of the battle system will take place after this is implemented.
    Last edited by Durnam; 03-09-2011 at 11:01 PM.

  14. #74
    Senior Member Rebel's Avatar
    Join Date
    May 2010
    Location
    Georgia
    Posts
    1,779
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    23
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Durnam View Post
    This has me concerned about the balance of classes now. I'm not the most experience player here so if I'm wrong about something, please correct me.

    Dex gives out the most damage per weapon. Fallowed by strength and Int. This would mean this new system would severely hurt INT characters, who have no strong armor, weak weapon damage, and now are extremely vulnerable to any sort of solo play. Hell its going to be near impossible to solo play for exp. (I'm sure the idea of the game isn't to have solo play, but to make it unplayable if you don't do any co-op is absurd.)
    I agree. That's why I think that skill damage for other classes should be lowered, as the enchantress's main offenses are her skills while the warrior has his high armor and the avian his high dps weapon.

  15. #75
    Forum Adept RATTANSINGHNAGRA's Avatar
    Join Date
    Jan 2011
    Location
    NYC
    Posts
    364
    Thanks Thanks Given 
    61
    Thanks Thanks Received 
    42
    Thanked in
    26 Posts

    Default

    Quote Originally Posted by Lesrider View Post
    Sounds like only the pvpers like this idea. So implement it for pvp and please leave pve alone!
    YES! Please listen to us devs!

  16. #76
    Banned Magicalbanana's Avatar
    Join Date
    Aug 2010
    Posts
    290
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    two words...this sucks

  17. #77
    Forum Adept Cmandial's Avatar
    Join Date
    Nov 2010
    Location
    Katy, Texas
    Posts
    307
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    In no way are enchantresses underpowered. Have u faced imperialelf?

  18. #78
    Banned Parasyte's Avatar
    Join Date
    Feb 2011
    Location
    Fargo North Dakota
    Posts
    173
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I strongly disagree to this because I like twinking (if that's a word) so this update will be impossible to make a twink that can PvE and PvP. This update will make alot of people quit or not play as much so less platinum will be bought so STS will not make as much as they could so this update will hurt everybody if u think about it.
    This is strictly my opinion so please don't flame me if you disagree.

  19. #79
    Banned Magicalbanana's Avatar
    Join Date
    Aug 2010
    Posts
    290
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Cmandial View Post
    In no way are enchantresses underpowered. Have u faced imperialelf?
    yes some people like imp are very good enchantresses, but its the class in general

  20. #80
    Banned Lesrider's Avatar
    Join Date
    Oct 2010
    Location
    New York!
    Posts
    5,997
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Mages aren't underpowered, but they will be if they can't use their skills!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •