Quote Originally Posted by Royce View Post
Starting (zero attribute) values are different, slightly perhaps, but enough that different equations should be provided per class in a truly universal attributes guide. For instance M/s is 0.78+(Int*0.02) for elves, but for bears (and birds I think) it is 0.68+(Int*0.02). a small difference yes, but people following these equations might get confused when their bear doesn't have 1 M/s displayed when they reach 11 Int.
Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home