WELCOME, ONE AND ALL TO KOSSIS PvP SOLUTION!






Thread under construction

So i notice less than...a miniscule portion of the community pvp's

so i asked some people who had smal amounts of experience in pvp, why they did not participate as much.

their answer was either:

-I don't benefit from pvp
or
-its too hard


we cannot fix the difficulty of pvp if we want to keep it skill based, but we can fix the benefits

-lets take a look at the current benefits:
none.

HOUSTON, WE HAVE A PROBLEM


everytime i go on pl and search up a pvp game, theres almost noone there!
and pvp is the only reason alot of people stay with mmo's

here is the solution!

so ive thought this out for a very long time to come up with a solution to get people to pvp without people abusing it, and here it is.

there should be pvp maps, where the area is about the size of the first 4 townes combined.
BIG

why so big, kossi? ill tell you why.

a player walks into the World of Ruin (first pvp mega-map)
the world of ruin will consist of: a fathom crypt-style map about 4x times the size of the towne, and hold up to 30 players
there will be barriers of course, but simply short barricades and trees, so people can get their buffs back before they charge once again into battle
when 2 players fight in the world of ruin, noone else can attack them! this means NO tagging, where 2 players are fighting and a third one wants to join the party.
when a player wins a fight, they recieve EVERY ITEM THE OPPONENT WAS WEARING

ALSO, here are come side-notes (dont worry, ill cover them)
- Hitpoints will be doubled
- Potions will be allowed (.2 second cooldown, seperate from skills)
- Players cannot leave during a fight, or they will automatically die and lose what they risked
- Lower HP= Higher Hits (similar to Dharok, in RS)
- items such as Cyber and Black ice can be lost, but you can reclaim them for a small fee

so lets talk hitpoints.


why double hitpoints? they already doubled them!

well, since you can risk up to millions (or thousands) at a time, you dont want to die in a second because your internet in .125 seconds behind everyone else's. (not to mention all of it will go to waste)
with this:
Elfs will get 800 HP
Bears will get 1200 HP
Birds will get 1000 HP

with this, people will apply huge amounts of skill and tactics in order to trap and defeat their opponent, unlike the current pvp, where its who-can-get-hellscream-to-hit-first.

---THIS IS ONLY IN PVP MEGA-MAPS---



Lets talk potions.

Some of you see this title and say: What? that will totally unbalance PVP!1!11!!
oh contraire.

with the pvp mega-maps, you will engage in fights that can last minutes at a time, because hey, youre risking all your stuff.
Potions will be as much as you wish to bring in the map (up to 9,999)

"kossi, i people will abuse them!"
fear not, we are all aware of the future safe potion-spammers of tomorrow.

my solution? cripple them.
when a players uses a potion, or heals, their damage does down, meaning if you heal to full, youre not going to hit very high.
this makes people take risks in order to get that deadly combo in, if their opponent wants to risk it for that biscuit (or shadow set )
also, potions will have a .2 second cooldown time, seperate from skill cooldown. (only in these maps)
also, potions will heal the same amout of HP, maybe 1.25% more? maybe.


Lets talk leavers.

this is a topic ive thought about for awhile, and ive come up with a solution:

whenever a person leaves a game, they automatically lose the fight, and whatever they wore goes to the opponent as their spoils.

"but what if i lag out? D:"
- make sure your internet connection is fine before you enter the world of ruin.

"what if my battery dies"
- Charge it before hand.


Lets talk blackice and Cyber.we all know that if we risk losing our cyber or black ice, there is NO WAY we're going in there with that

solution: you lose them! but with a..solution yet again
when you lose a black-ice item, you can return to the person who rewarded the item and buy it back for a small fee of 10k.
Cyber: same thing, go back to the ghost or lady at forest haven and get it back for a price of 50k.


people are worried that when they get a kill, someone will attack them and get both loots.
-fear not, when you get a kill, you have the option to automatically leave the map and go the towne, without dying because you left.
of course, you can decline the option.



LEVEL RESTRICTIONS

in fathom crypt, (yes, im giving a function to that ghost-town), there will be portals for:

level 10-14
level 15-19
level 20-24
level 25-29
level 30-34
level 35-39
level 40-44
level 45-49
level 50-56 <---yeah i had to change it up a bit

with these leel restrictions, people will not have a huge advantage by having an entire campaign-full armour and weapons advantage.


once you enter a portal, there will be 10 slots to choose from
the slots show how many people are in each map, so you dont end up looking around for a half hours hopelessly trying to find someone.

once you enter a portal, you will spawn in a random area of the map, a decent amount of space between another enemy

there will be no teams, this is free for all, but you can check who is in the map, or how many.


NOTE TO DEVS:
this is not gambling, and it will be difficult to scam someone

they have to be at least a level 10 to start, and will go through a tutorial on each character they go to world of ruin for the first time.
AND, they will need at least 50 (safe) pvp kills in order to go through the portal.

before one enters WoR, there will be a reminder telling you that if you die, all items will be lost.


This gives pvp a purpose!
tons of pvp lovers from every mmo will gaze at pocket legend's pvp system and be amazed at the amount of awesomeness it contains.


just incase you didnt know, safe pvp will still be available.



thanks for reading,
-Kossi