This guide was the winner of Pocket Legends Community Spotlight September 2014
Ever since 2012 when I first created my level 15 Warrior twink I always wanted to create this guide. My knowledge about the level wasn’t high enough back then, but now after two years and thousand of fights, I feel ready to take on this challenge.
My first twink experience was right after PVP was released in Pocket Legends, and I played a level 10 INT Warrior which was the most common class back then. Shortly thereafter DEX Warriors came and I could afford to keep up with gear. That lead me in to level 5 PVP before I wanted to try higher levels again. At this time, level 10 PVP was dead and most of the people who played level 10 had leveled to 15 instead. This is the point where I started building my level 15 Warrior and today, this is how far I've come.
Like my other twink guides in the “ULTIMATE series” I’ve gone deep and added effort into it. If you want to find out more about my other twink guides, you can
click here. This is a complete documentation of almost everything I know about level 15 Warrior PVP and the game in general.
This guide won't show you exactly how to do. In this guide you will be able to find multiple choices when it comes to the most parts and it's up to you to find the one fitting you best. I like the variety between players and in this level, there isn't normally a "right build". One thing is sure though; this guide will lead you to success.
Want to get in touch with me in-game?
Level 15 Warrior IGN: Cazteri
Attachment 101828
1. Gear1.1 Helmet
1.2 Armor
1.3 Weapon (UPDATED)
1.4 Shield
1.5 Ring
1.6 BONUS: Regen Gear
2. Weapon Procs2.1 Forgotten Bow
2.2 Fiendish Monkey's Paw
2.3 Winter Fest Snowball Launcher (NEW)
3. Vanity Items3.1 Vanity Helmet
3.2 Other Vanity Items
4. Faces4.1 5 Platinum (No stats)
4.2 10 Platinum (Gives stats)
5. Base Stats5.1 Warrior Starting Stats
5.2 Base Stats Builds
5.2.1 Build 1 - Full DEX
5.2.2 Build 2 - Paw Build
6. Skills6.1 Available Skills
6.2 Skills Builds (UPDATED)
6.2.1 Build 1 - Common Build
6.2.2 Build 2 - Anti-Kite
6.2.3 Build 3 - Super Build
7. How To Play7.1 Against Warrior
7.2 Against Enchantress
7.3 Against Archer
7.4 Against Paladin
7.5 Against Ranger
7.6 Player Skill Required
7.6.1 Range
7.6.2 Damage done/taken
7.6.3 Stay close or far away?
Read More
Attachment 101829
Here I’ve collected the gear I think are needed for the ultimate level 15 Warrior. If you don’t want to spend all your gold or Platinum, just go for the items you think are the most worthy. The focus in this guide is the end-game twinking which leads into the fact that I'll only show the very best gear and weapons. If you can't afford the items listed below, there are similar cheaper items, but they won't be as good as the best. Every choice is up to you. If you want to be the best - you have to invest in the right gear.
When it comes to combine the gear into presets it is hard to say which strategy is the best. What you will aim for is always 100 % hit (100 % is the hit cap due to Physiologic's examination) and after that aim for the stat you prefer, alternatively go for a balanced build. I am using different presets depending on which class and person I am challenging and they are all built around either Crit, DPS or Armor.
1.1 Helmet
Attachment 101830 |
Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Damage, 6 Armor |
Drop from the 2013 Halloween Event. Can be bought in CS.
Attachment 101830 |
Halloween Bone Helm
Base Req: Level 15
Bleached bones, disease free!
8 Int, 2% Dodge, 3% Hit, 1% Crit, 2 Damage, 7 Armor |
Drop from the 2013 Halloween Event. Can be bought in CS.
Attachment 101830 |
Sniper’s Archery Cap
Base Req: Level 10, 31 Base Dex
Armor for your head.
7 Dex, 5% Hit, 2% Crit, 1 H/s, 1 M/s, 5 Armor |
Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (35 Platinum) and Archer Level 10 3-Pack (30 Platinum).
Comment: Until 2013 Sniper’s Archery Cap was the best helmet for level 15 Warrior twinks. Now I only use it when I wan’t higher H/s and M/s. When Halloween Bone Helm released it changed. Both the Dex and Int verions of Halloween Bone Helm are pretty close to each other, Dex for Crit and Int for Armor. The choice depends on your game style and what stats you prefer.
1.2 Armor
Attachment 101831 |
Artisan’s Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 8% Hit, 3 H/s, 13 Armor |
Crafted from a rare recipe dropped from bosses in Balefort Castle. Can also be bought in CS.
Attachment 101831 |
Expert Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 1% Hit, 7% Crit, 4 H/s, 3 Damage, 9 Armor |
Crafted from a rare recipe dropped from bosses in Balefort Castle. Can also be bought in CS.
Attachment 101833 |
Halloween Marrow Mantle
Base Req: Level 15
Moving silent and unseen…
8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Damage, 10 Armor |
Drop from the 2013 Halloween Event. Can be bought in CS.
Comment: Depending on if you prefer Hit % and Armor or Crit and Damage you will probably have a favorite between Artisan’s Reinforced Leather and Expert Reinforced Leather. There isn’t any best one here, but all depends on your game style and what fits for you. Halloween Marrow Mantle (Dex) came in the 2013 Halloween Event and woks fine as a compromise if you don’t want to sacrifice some stats for some others since this is a well balanced piece of armor.
1.3 Weapon
Attachment 101834 |
Essentially Forgotten Bow
Base Req: Level 15, 47 Base Dex
This one is powerful enough!
42-88 Damage, 0.9 Speed, 8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Armor |
Drop from the Forgotten Treasure Event in 2012. Can be bought in CS.
Attachment 101835 |
Friendish Monkey’s Paw
Base Req: Level 15, 5 Base Int
Zero wishes remaining…
54-76 Damage, 1.2 Speed, 8 Int, 2% Dodge, 3% Hit, 1% Crit, 3 Armor |
Drop from the 2012 Halloween Event. Can be bought in CS.
Attachment 101834 |
Gruesome Pumpkin Chunker
Base Req: Level 15, 5 Base Dex
This thing shoots pumpkins!!!
41-86 Damage, 0.9 Speed, 8 Dex, 1% Dodge, 3% Hit, 3% Crit, 2 Armor |
Drop from the 2012 Halloween Event. Can be bought in CS.
Attachment 101836 |
Jewel Thief’s Platinum Talon
Base Req: Level 15, 35 Base Dex
A thrown weapon!
16-21 Damage, 0.7 Speed, 7 Dex, 4% Hit, 2% Crit, 1H/s, 1 M/s, 2 Armor |
Drops from Bad Mojo in Wyldwood. Can also be bought in CS.
Attachment 101834 |
Winter Fest Snowball Launcher
Base Req: Level 15, 5 Base Dex
Snowball fight!!!
30-40 Damage, 0.7 Speed, 4 Dex, 2% Hit, 2% Crit |
Drop from the 2010 Winter Festival Event. Can be bought in CS.
Attachment 101836 |
Winter Fest Tinsel Talon
Base Req: Level 15, 5 Base Dex
As beautiful as it is deadly.
21-26 Damage, 0.7 Speed, 4 Dex, 2% Hit, 2% Crit |
Drop from the 2010 Winter Festival Event. Can be bought in CS.
Attachment 101886 |
Auto-Crossbow of Finesse
Base Req: Level 15, 49 Base Dex
Rapid firing crossbow goodness!
17-19 Damage, 0.6 Speed, 6 Dex, 1% Dodge, 2 H/s, 1 M/s, 2 Armor |
Randomly Drops from mobs in Balefort Castle and Shalerockstone Valley. This is a scaled item, which means you need to be level 15 in order to get the level 15 version. Can also be bought in CS.
Comment: If you have to choose just two of these weapons, I would recommend you to go with Essentially Forgotten Bow and Jewel Thief’s Platinum Talon since this is the standard weapons for level 15 Warrior twinks. If any of the Forgotten Bows are too expensive for you, I would just go with the Jewel Thief’s Platinum Talon. It is simply the best weapon for a level 15 Warrior, and does even beat the Essentially Forgotten Bow. Winter Fest Tinsel Talon is just a luxury complement to the Jewel Thief’s Platinum Talon with more DPS, but a lack of Armor and Hit %.
Friendish Monkey’s Paw and Gruesome Pumpkin Chunker/Auto-Crossbow of Finesse are weapons I barely use. The Paw requires 5 Int to be equipped wich I doesn’t recommend to have (see Base Stats). The Crossbow era have passed and it’s rare to see anyone using it. The reason is it’s not as good as it one day was (before the rebalance update). The only reason to use a crossbow is for the 12m range it has.
Winter Fest Snowball Launcher (SBL) is a rare weapon and if you are looking for one you'll be prepared to pay a lot of gold for it. SBL can be very powerful but also weak depending on who uses it. The ideal strategy is to keep max range and kite your opponent with the freeze proc. This makes the weapon a challenge to use and when you learn to do so this will be a very powerful weapon.
When choosing you weapon, people often forget what too look for. Since you are going to rely on the skill Rage (20s. buff, 28s. cooldown) you're DPS will be higher at almost two thirds of all time. With this in mind, you should look for a weapon with high DPS with Rage active. Rage gives you a base +Damage which doesn't get affected by weapon, but it also gives +Crit % which will give you a higher DPS on faster weapons. If you have a chance to get a crit every 0.7 seconds (talon speed) instead of 1.1 seconds (Paw speed) this will also give you a higher DPS. Therefore, talons often seems to be the best and most commonly used weapon for level 15 Warriors.
1.4 Shield
Attachment 101837 |
Gruesome Evidence Bracer
Base Req: Level 15, 5 Base Dex
A bloody mess of a bracer.
8 Dex, 1% Dodge, 3% Hit, 3% Crit, 4 Damage, 9 Armor |
Drop from the 2012 Halloween Event. Can be bought in CS.
Attachment 101837 |
Fiendish Haunted Doll
Base Req: Level 15, 5 Base Int
A vessel for a long dead spirit.
8 Int, 2% Dodge, 3% Hit, 1% Crit, 4 Damage, 8 Armor |
Drop from the 2012 Halloween Event. Can be bought in CS.
Attachment 101837 |
Ghoulish Bone Cage Shield
Base Req: Level 15, 5 Base Str
A special Halloween shield.
8 Str, 2% Dodge, 2% Hit, 2% Crit, 5 Damage, 8 Armor |
Drop from the 2012 Halloween Event. Can be bought in CS.
Attachment 101837 |
Ghoulish Black Cat Shield
Base Req: Level 15, 5 Base Str
A special Halloween shield.
8 Str, 2% Dodge, 2% Hit, 2% Crit, 5 Damage, 8 Armor |
Drop from the 2011 Halloween Event. Can be bought in CS.
Comment: The choice of Shield, or bracer, is pretty clear when it comes to level 15 alternatives. Gruesome Evidence Bracer is the obvious choice. If you can't afford a pink Gruesome Evidence Bracer don't buy a purple one. Buy Fiendish Haunted Doll if you are going for a 5 Int Build or Ghoulish Bone Cage Shield/Ghoulish Black Cat Shield instead. The price is almost the same, but the later are better due to stats.
1.5 Ring
Attachment 101838 |
Fine Platinum Band of Technique (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
1% Dodge, 8 Damage, 1 Armor |
Bought in the Platinum Store for 10 Platinum.
Attachment 101838 |
Fine Platinum Band of Bravery (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
1% Crit, 9 Damage |
Bought in the Platinum Store for 10 Platinum.
Attachment 101838 |
Magican’s Fine Golden Band (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
2% Hit, 6 Armor |
Bought in the Platinum Store for 10 Platinum.
Attachment 101838 |
Magican’s Fine Platinum Band (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
2% Hit, 8 Damage |
Bought in the Platinum Store for 10 Platinum.
Comment: Rings are a tricky part and can in some situation be the difference between a win and loss. Basically, you have two choices; Damage or Armor. I uses both in different purposes. When you know which one of these stats you want to go for, choose the ring with the best complementing stat for you situation.
Depending on what gear combination I am using, I always trying to use the Ring that balances my stats best. I never only focus on one stat, such as maxing out DPS, but trying to have such a balanced build as possible. All rings listed above are rings I use frequently.
1.6 BONUS: Regen Gear
Between fights it can be good to have a region gear ready to regain your health and mana as fast as possible. As a small bonus, I include the best region gear you can use as a level 15 Warrior. This setup gives me 10 H/s and 6 M/s. It is possible to get higher M/s at the cost of H/s, but it is not worth it since you in general loose more health than mana in a fight.
Attachment 101830 |
Sniper’s Archery Cap
Base Req: Level 10, 31 Base Dex
Armor for your head.
7 Dex, 5% Hit, 2% Crit, 1 H/s, 1 M/s, 5 Armor |
Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (35 Platinum) and Archer Level 10 3-Pack (30 Platinum).
Attachment 101831 |
Expert Reinforced Leather
Base Req: Level 15, 52 Base Dex
Finely crafted leather armor!
7 Dex, 1% Hit, 7% Crit, 4 H/s, 3 Damage, 9 Armor |
Crafted from a rare recipe dropped from bosses in Balefort Castle. Can also be bought in CS.
Attachment 101835 |
Dreamer's Fire Wand
Base Req: Level 10
A flame flicking stick!
17-38 Damage, 1.0 Speed, 7 Int, 1% Dodge, 3% Hit, 2% Crit, 2 H/s, 3 M/s |
Bought from the Platinum Store as a part in Enchantress L.10 4-Pack (35 Platinum).
Attachment 101837 |
Sniper's Avian Wing
Base Req: Level 10, 32 Base Dex
An off-hand shield for spike-throwing Avians!
7 Dex, 5% Hit, 2% Crit, 1 H/s, 1 M/s, 7 Armor |
Bought from the Platinum Store as a part in Level 10 Archer 4-Pack (35 Platinum).
Attachment 101838 |
Fine Golden Band of Life (Common)
Base Req: Level 10, 37 Base Dex
An enchanted ring!
1 H/s, 1 M/s, 6 Armor |
Bought in the Platinum Store for 10 Platinum.
Comment: This is gear I use directly after every fight. The only purpose is to get as high H/s as possible so I can enter the next fight. If you're low on Gold and/or Platinum, I suggest you to not buy this gear in firsthand. If Gold and/or Platinum isn't a problem and time is something you got limited, then this is the gear for you.
Attachment 101839
Some weapons got secret procs on hit, and even so in the level 15 bracket. In the level 15 range of DEX weapons, Forgotten Bows are the only weapon to have a proc on hit, but if you choose to use INT weapons, such as Monkey's Paw listed in this guide, you'll also have a proc chance on hit. In this section, I describes the different proc and it's benefits.
NOTE: The proc chances may not be 100 % correct since I tested this out myself, but are in a close range.
2.1 Forgotten Bow
Blind Shot
~ 25 % Proc Chance
-15 % Hit, Stackable x2, Lasts for four (4) seconds.
This proc almost ensures you to reduce your opponent's Hit % with 30 if you use a Forgotten Bow. This is a good reason to aim for high Hit %, at least when you're fighting players using Forgotten Bows.
2.2 Fiendish Monkey's Paw
Nightmare
~ 10 % Proc Chance
-25 Armor and -10 Dodge, Stackable x2, Lasts for eight (8) seconds.
This proc doesn't always proc in every fight. When it does, you'll have a advantage of your opponent. To be able to equip a Paw, you'll have to sacrifice 4 DEX for INT instead. Read more about it under Base Stats.
2.3 Winter Fest Snowball Launcher
Freeze
~ 20 % Proc Chance
Freezes the target, Lasts for three (3) seconds.
This proc freezes the target on the ground. If you know how to kite using SBL this is very useful in PVP. The hard part about it is to deal as much damage with skills when you normally wants to stay far away from your target.
Attachment 101840
The choice of vanity armor are only interesting when it comes to the helmet. Therefore, most focus will be there in this section.
3.1 Vanity Helmet
Attachment 101841 |
Founders' Helm
Base Req: Level 1
For being part of PL since the start!
5 Damage, 5 Armor |
Given to players starting to play Pocket Legends in the first month from the launch in April 2010.
Attachment 101842 |
Festive Birthday Party Hat 2013
Base Req: Level 1
Happy third birthday Pocket Legends!
1 Armor (1.5 Armor) |
Randomly dropped during Pocket Legends third birthday event in 2013. Can be bought from CS.
Comment: Founders' Helm is the only vanity helmet under a level of 60 that will give you more than +1 Armor (excluding Festive Birthday Party Hat 2013 and Big Luck which seems to give +1.5 Armor). If you’re lucky having it, this will be a big advantage, especially in lower levels when these stats are worth more compared to other gear. If you don’t have the privileges to own a Founders' Helm, be sure to equip a vanity helmet that gives +1 armor. Every extra stat should not be underestimated.
3.2 Other Vanity Items
NOTE: These items doesn’t fill a function at all, they’re just for the looks. I have listed the once below I uses just in case you want to look as awesome as I do.
Attachment 101842 |
Deep Mountain Armor
Base Req: Level 1
Protects from both the chill of the underground, and the sharpest of metals. Dwarven Craftmanship at its finest! |
Limited item bought in the Platinum Store in 2013 together with Deep Mountain Helm and Oakenguard Shield for 150 Platinum.
Attachment 101842 |
Violet Holoshield
Base Req: Level 1
Protects against THE most stubborn Vular! |
Limited item bought in the Platinum Store for 25 Platinum.
Attachment 101843 |
Bats
Base Req: Level 1
You can’t leave home without your little friends! |
Bought in the Platinum Store for 250 Platinum.
Attachment 101844
There are two different types of faces; those that doesn’t give stats and are able to choose from when you create a new character or later buy for 5 Platinum and the ones for 10 Platinum that gives stats. I’ve compiled a complete list of all faces available for (level 15) Warriors below.
4.1 5 Platinum (No stats)
Name |
Stats |
Classic Ursan |
- |
Brown Bear |
- |
Lady Bear |
- |
4.2 10 Platinum (Gives stats)
Name |
Stats |
Krazy Bear |
3 INT, 1 Crit |
Koala Bear |
3 Str, 1% Dodge |
Polar Bear |
3 Str, 7 Health |
Mecha Bear |
3 Str, 2% Hit |
Rocky Bear |
3 Str, 1 Armor |
T. Edward Bear |
3 Str, 1 Dex, 1 Int |
Cyber Bear |
3 Str, 5 Mana |
Panda Warrior |
3 Str, 2 Dex |
Rock Fighter |
3 Str, 1 Damage |
Shaggy Bear |
3 Str, 2 Int |
Comment: I am using Panda Warrior as my face. I do this due to the fact that Pocket Legends do take decimals into account even if it doesn’t show in your stats. As we know, Dex gives Crit %, Hit %, Dodge % and Damage. This face will increase these stats slightly. If you don’t want this face my recommendation is the Mecha Bear. Not as cool as Panda Warrior, but Hit is always a good stat to go in for.
Attachment 101845
5.1 Warrior Starting Stats
This is the Base Stats Warriors start with. It is these stats you have to work with when creating your stats build.
Base STR: 7
(Adds Health, H/s, Armor and Skill Damage)
Base DEX: 2
(Adds Crit %, Hit %, DPS and Dodge %)
Base INT: 1
(Adds Mana and M/s)
5.2 Base Stats Builds
5.2.1 Build 1 - Full DEX
- Base STR: 7
- Base DEX: 72
- Base INT: 1
I strongly recommend you to use this build. DEX Bears rely on high damage and need to burst healing classes (Enchantresses and Rhinos) before they kill you. The minimum DEX to be able to equip the best DEX gear is 52.
5.2.2 Build 2 - Paw Build
- Base STR: 7
- Base DEX: 68
- Base INT: 5
The only reason to use this build is to be able to equip a level 15 Paw. If It’s worth sacrifice 4 DEX to be able to use Paw? Technically, no. If you prefer Paw, yes. Rage, as main skill for level 15 bears, gives a 20s buff with 28s cooldown. This buff gives damage and crit (see Skills section) which will, due to the crit, increase the damage more to faster weapons. The 8 seconds Rage isn’t active, the Paw will have a higher DPS than talon (0.7 speed), but the other 20 seconds talon will give you over 30 higher DPS.
Attachment 101846
Under this section you will be able to find all skills available for a level 15 Warrior and possible builds I suggest you to use.
6.1 Available Skills
NOTE: The stats of the skills represents the stats of rank 1 of each skill, none gear equipped and my Full Dex build (see Base Stats).
Attachment 101855 |
Vengeful Slash
Available at level 2
5 mana, 4.5s. cooldown, 4m range 28-47 damage + knock-back chance
A good skill while others are on cooldown. The know-back chance are good in PVP. |
Attachment 101856 |
Stomp
Available at level 3
6 mana, 5s. cooldown, 4m area 49-57 damage, +knock-back, +20% chance to stun
The level 15 Warrior’s highest range attack (8m at rank 6). Time this right and you’ve won. Stomp also break roots. Stun last for 3 sec. |
Attachment 101857 |
Rage
Available at level 4
20 mana, 28s. cooldown, self-target 20s. buff, +5% crit chance, +10 DMG
The reason why Warriors are good. At rank 6, this skill gives +20% Crit and +60 Damage. |
Attachment 101858 |
Taunt
Available at level 6
0 mana, 6s. cooldown, 12m area Taunt, + 12s. self-buff +2% DODGE chance
The only function this skill has in PVP is the +2 Dodge (+1 for each rank) which makes it pretty poor. |
Attachment 101859 |
Crippling Slash
Available at level 8
5 mana, 6s. cooldown, 3m range 28-37 damage, root target for 5s.
Another “normal” attack but also a root. Root gives higher advantage of classes wanting to stay further from their opponents. |
Attachment 101860 |
Super Mega Slash
Available at level 10
8 mana, 4s. cool cooldown, 4m range 28-57 damage, +20% chance to stun and reduce ARMOR -10 for 5sec.
Really good debuff that procs on every fifth hit on rank one. When it does, you’ll probably win. Stun last for 5 sec. |
Attachment 101861 |
Crushing Blow
Available at level 12
4 mana, 4s. cooldown, 3m range 19-27 damage, debuff -10 DMG, -5% DODGE for 5s.
Good debuff for defensive Warriors. The damage done is lower than other similar skills for Warrior. |
Attachment 101862 |
Restore
Available at level 14
15 mana, 16.25s cooldown, self-target Heal 8-10, +5 health regen for 5s.
Probably the least useful skill due to the fact that you’re not able to spend to many skill points on it. Even if you did, the healing and regen aren’t good at all. |
6.2 Skills Builds
The advantage of having your own build is that it will fit your game style better and also make you unique against your enemies. If both players are using the same build and gear the fight will be determined by skill or luck while in a case where your build is different, you can take advantage of your build against his or hers. When building your own build (which I suggest you to do) there are some things you might need to base that build on. These things are:
- Always have Rage at rank 6
- Never have Stomp below rank 4
- Do you normally use one, two or three slashes in a fight?
Since Rage is the key of low level Warriors you should always max this skill out by having it at rank 6. This will give you a buff of +20 % Crit and +60 Damage that will last for 20 seconds. The reason to not having Stomp below rank 4 is based on the break freeze/root effect. Below rank 4 (1-3) Stomp will only break freeze and root 30-40 % of the times, Stomp at rank 4 have 80 % chance to break freeze and root, while Stomp at or above rank 5 (5-6) will have a 100 % chance to cancel it. To be able to cancel freeze/root is important when playing against Enchantresses and Archers.
The number of slashes is an ongoing question and only you could know the answer of how many you should use. If you play aggressive and stay close to your target, use three, if you're not, use just one or two. I've experienced two slashes is the best option when it comes to me since I won't have more time to use a third. Therefore, the builds shown below only uses two slashes, but the whole point of it is to give you a helping hand when building your own build.
My suggestion to you is to start with a build you think is good, try it in PVP and try to figure out what's not working and what's working. From there start to tweak it and soon you will have a build that fits you as good as a hand in a glove. When you've reached this point, you will see the result in fights.
6.2.1 Build 1 - Common Build
- Vengeful Slash (Rank 1)
- Stomp (Rank 6)
- Rage (Rank 6)
- Super Mega Slash (Rank 1)
This build is pretty well known in the level 15 Warrior community and I guess the majority of the players uses this build, so no secrets here. I recommend just using two slashes (Vengeful + SMS) since you normally don't have more time to us more than two. In the most cases you'll end up only using one.
6.2.2 Build 2 - Anti-Kite
- Stomp (Rank 6)
- Rage (Rank 6)
- Crippling Slash (Rank 1)
- Super Mega Slash (Rank 1)
This build is the same as the Common Build, but better against kiting classes, such as Enchantresses. The build relies on Crippling Slash instead of Vengeful Slash and its ability to root your target for 5s. In a fight against Enchantresses where Stomp most of the time are used to break their freeze on you, the Crippling Slash changed this and gives you room to use Stomp as a offensive skill. The top damage of Crippling Slash is a bit lower than Vengeful Slash which makes this build worse if you're not fighting kiting classes frequently.
6.2.3 Build 3 - Super Build
- Stomp (Rank 4)
- Rage (Rank 6)
- Crippling Slash (Rank 1)
- Super Mega Slash (Rank 3)
This is a build I've been testing for a while and got used to. Compared to the previous builds, I added some thoughts and tests into this and think I came up with the perfect build, at least for me and my play style. If it is a super build? It's up to you!
The build itself is made to have a high stun chance as possible. When the other builds got a total of 76 % of chance to stun with Stomp + SMS combo does this one have a 80 % chance to stun with the same combo and 60 % chance to reduce Armor by 10 with or without the combo. Stomp at rank 4 still got 8m range and the damage is not much lower than rank 6. SMS with 60 % stun and decrease Armor proc makes the choice easier to sacrifice Stomp damage. As second Slash, use which one you like the most. I prefer Crippling Slash, especially against kiting classes since it gives you another stun.
EDIT: This build used to be 6 Rage, 3 Stomp, 4 SMS and 1 CS but since 3 Stomp breaks just about 30-40 % of all freezes/roots it is not convenience against Enchantresses and Archers. With 4 Stomp you have a 80 % chance to break freeze/root effect but you have to sacrifice 1 point in SMS. This results in a total stun chance of 80 % instead of 82 % and a chance to reduce Armor by 10 of 60 % instead of 80 %. Sadly the Stomp doesn't break root often enough in rank < 4 otherwise the older build would be better due to stun/debuff chance.
Attachment 102353
I have now gone through the gear available for level 15 Warriors, and now comes the critical part; how to play. I often sort out Pocket Legends PVP in three primary elements. These are Gear, Skill and Luck. If you put them in proportion to each other, it will look something like this:
Skill > Luck > Gear
As you can see, the gear is the least important component, but still so important. With the right gear, you’ll have a advantage, but that’s not all you’ll need to win a fight. Luck is the easy part. You don’t have to do anything, just cross your fingers on making some critical hits (chances increases with Crit %). Since the fights normally goes fast, the one who crits a lot wins in most of the cases. Unfortunately, crit isn’t something you can control unless equipping gear with high crit rate and hope for the best.
How to play level 15 Warrior is pretty simple. What you always have to do is to use Rage before entering combat, and then depending on your opponents use Stomp and your Slashes in some different ways (see how to play against each class further down). The image below shows the Warriors basic skills and ranges based on the builds I presented in the skill section.
As you can see, this is the ranges and when each skill could be used. At this point, it is still basics, but for you who are new to Pocket Legends and Warrior as class, this is something that you'll have to know in order to be a good player. A trick when using Stomp is to quickly press SMS directly after. If you do it fast enough, you will hit your opponent with SMS before your opponent is 4+ meters away. Unfortunately, this does not apply on Crippling Slash since it has just a 3m range.
Further down, I go though how your game style should look like against all the different classes. After that, I will focus on the skill and how you need to play in order to win. One key factor I doesn't mention in the strategies below is to always keep Rage active as much as possible. But I guess you already knew that.
7.1 Against Warrior
The game style against Warriors will be the same, regardless of level. All of the Warrior twinks in the level span of 10-20 will be DEX Warrior, just like you, and therefore just keep to your plan in all cases.
Against Warriors, I always use any of my talons. Even if I fight a Warrior with Forgotten Bow, talon is my choice. Why? In the end, Forgotten Bow may have about 30 more DPS than talon (about 15 DPS with Rage active), but lack of Armor. With that in mind, talon will be a better choice. The only reason for me to use other weapons is if we agree to fight with a certain weapon, such as Crossbow etc. Against a Warrior using Forgotten Bow or Paw, Armor and Hit are the stats I try to get as high as possible due to Forgotten Bow's high DPS and Paw's Nightmare weapon proc decreasing Armor by 25 and Dodge by 10 (Stackable x2). Against Warriors using Talon, high DPS and Crit are what I prefer.
The first skill to use is Stomp. As soon as you are in a range of 8m (range of Stomp with my build) hit stomp before your opponent does. Then land a combo with one of your Slashes (I recommend SMS) before anyone or both of you will be knocked away. Do not use both or all of your Slashes here. Depending on your health situation, stay away if low or run against you opponent to use your second slash and wait for the cooldown of Stomp wear away if you are high. When this routine is done, repeat it until the fights is over.
In most cases, the one who know the ranges best and know when to play passive/aggressive will win the fight. Read more about this further down in the guide.
Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash
7.2 Against Enchantress
Enchantresses can be tricky to fight. The most important thing to have in mind against Enchantresses is the Frostbite. Frostbite will freeze you with a range of 12m. Other skills Enchantresses will use is Lightning (8m range), Drain Life (12m range), Firestorm (8-12m depending on their build) and of course Heal. Using Firestorm right after you got Freezed will create the combo “Hot Flash!” dealing 10-30 % more fire damage).
Always use gear that gives high DPS against Enchantresses. The strategy will rely on bursting your opponent with as much damage as possible.
I would say there are two types of Enchantresses. Those who opens up with Frostbite and those who doesn’t. The common factor is that both are going to aim for the “Hot Flash!”-combo. If your opponent starting with a Frostbite and you feel you’re in range of a Stomp, use it. The stomp clears the Freeze and you probably will knock away you opponent. If the opponent doesn’t start with Frostbite, start with your Slashes and save Stomp for the Freeze. With this in mind, you will have a routine.
Attachment 103671 |
As soon as you see the Frostbite icon appear under your health/mana bar, use Stomp to break it (see image). From the moment you see the Frostbite bolt come against you, there is a delay until it actually hits you. Therefore, never stomp as soon as you see the bolt, wait until the icon appears. If you Stomp quick enough, you won't even notice the freeze. Note that you need to have Stomp of rank 5 or above to have 100 % chance to break freeze. |
Since the Enchantress can heal kiting is something you have to deal with. This means the opponent will try to stay as far away from you as possible to be able to heal and let the fight keep on going for as long as possible. I suggest you to use my Anti-Kite build when fighting Enchantresses. In this case, open the fight with Crippling Slash to root you opponent. This will lead into a situation where you should be able to use Stomp as an offensive skill instead of just breaking Freeze.
An advantage Enchantresses have against Warriors is Heal. This means you will never win a long fight. Therefore it is important to try to burst the Enchantress as much as you can. To do so, try to have all your Skills ready right after you see the Enchantress heal. Right then you’ll have a 3 second chance to burst the opponent down as much you can. If you can land some crits, this will be an important element in the fight. Two successful bursts after two Heals in a row and you’ll probably be the winner.
To avoid an Enchantress from kiting and don’t letting you come within 8m range for Stomp, try to lure your opponent against a wall of some kind and use Stomp against it. If you can trap a Enchantress against a wall, you will have an open highway to use all of your skills and win. The ideal would be to stay in melee range all the time.
Slash 1 = Crippling Slash, Slash 2 = SMS
7.3 Against Archer
Archers are pretty rare in this level span, but some good Archers exists. This is a class you have to stay close, but not too close. This is the trickiest part against Archers.
When it comes to the choice of gear, I suggest you to use gear with as high DPS as possible. If you play your skills right the Archer won't deal as much damage against you as needed to kill you, therefore you can sacrifice defensive stats to higher DPS instead.
Back in time, archers normally relied on Evade and as high Dodge % as possible. Now most of the Archers focus on high damage. The three key skills for Archers are Blast Shot (12m range), Thorn Root (10m range) and Avian Scream (3m range). Blast Shot is Archer’s main skill for damage and got a high range. It is impossible to avoid this since you’ll need 8m range for stomp and 10m for auto attack with bow. The same goes for Thorn Root. This skill will root you from a 10m range. When you get rooted, you’ll have to Stomp out of it, no matter what. If you fail the Stomp out of root, the Archer will have the advantage due to range. Avian Scream is a skill to push back and stun you, so be sure to not stay closer than 4m to the Archer.
Attachment 103672 |
As soon as you see the Thorn Root icon appear under your health/mana bar, use Stomp to break it (see image). From the moment you see the Thorn Root effect on the floor, there is a delay until it actually hits you. Therefore, never stomp as soon as you see the effect, wait until the icon appears. If you Stomp quick enough, you won't even notice the root. Note that you need to have Stomp of rank 5 or above to have 100 % chance to break root. |
The key against Archers is to stay in the right span of range (4-8m) and always stomp out of Thorn Root. Just auto attack and use Slashes when you get the chance to. Just remember to stay away from Avian Scream though. If you do so, you’ll probably be the one who wins.
Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash
7.4 Against Paladin
Paladins are uncommon in the level 15 span. Most of the Paladin twinks are either level 10, 16 or 20. Level 10 Rhinos will probably be focusing on high Armor just like the level 20’s, but level 16’s will probably focus on damage and use Forgotten Bow instead of Melee weapons.
Primary skills for Paladins are Charge (12m range) to leap against you, Redemption (4m range) deals damage and heals, Heal and either one of the buffs Brute Force (Armor & Dodge) or Vital Force (Damage, Hit % & Crit %).
Paladins with Forgotten Bow (often level 16-19) relies on their combo Charge + Redemption. This combo will double their attack. What is important here is to time the Stomp perfectly right after the Charge so they misses the Redemption and so the combo. This strategy is not always working as it relies on ranges and the fact that you knock back the Paladin more then 4m so the Redemption misses. The Stomp won't break the combo such as Heal can do, so if your strategy success depends on your enemy. Against a good Paladin, it is hard to break the combo.
During the time they try to land this combo they will probably have Guardian activated (level 16+) which gives Armor and Dodge. This buff lasts for just 8 seconds. After the buff runs out, the paladin will be weak and they will most of the time stay away and heal. In this situation, you’ll want to stay close to your opponent and use your Slashes. If the Paladin gets too many successful combos on you, you will probably loose.
Melee Paladins, or Armor Paladins, could be very hard, especially the ones at level 20. Since they are using melee weapons, try to stay as far away as possible all the time. To win against a level 20, try to lure your opponent against a wall of some sort and stun with Stomp + SMS. You’ll need a high crit rate and some luck to beat a level 20 Armor Paladin.
As gear against Paladins, I suggest you to use gear with as high DPS as possible. You will need to deal high damage to be able to beat a class that has Heal.
Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash
7.5 Against Ranger
Ranger is the least common class in this level span. The Rangers that do exist are either using melee weapon, such as Reaper's Blade, or Paw. How you should play against them are still the same though.
The weaknesses of Rangers are their lack of auto-attack damage. All their damage will come from skills that are in melee range. Therefore, you’ll always want to stay as far away from your opponent as possible. Rangers main attacks are their leaps, Rapid Bite (12m range) and Vixen Kick (12m range). With two leaps, Rangers will be close to you some time of the fights no matter what. In this situation, be sure to use Stomp to knock them back as much as possible, and when Stomp is on cooldown, use your Slashes as your opponent are close enough. Normally, the Rangers will start with Rapid Bite with the hope to land a combo with Hamstring short after. A guideline is to always stomp the first leap as it is in the most cases Rapid Bite. This will probably make you avoid the Rapid Bite + Hamstring combo.
If you let the Ranger close to you for a longer time, they can deal much damage and even beat you. For the choice of gear, I found gear with high DPS is the best. If you keep the Ranger out of range for melee attacks, the damage you have to take is minimal.
It is not harder than this; the Ranger wants to stay close to you while you want to stay far away. Be sure to Stomp when you can directly after a leap, and use your opportunities to use Slashes hen you get them.
Slash 1 = SMS, Slash 2 = Vengeful Slash or Crippling Slash
7.6 Player Skill Required
To sort skill out, there are some key components when it comes to level 15 PVP in Pocket Legends you’ll have to feel comfortable with. I have deleted those I think are most important. To read more about what you should think about, read any of the posts I've listed in the Read More section. The components I have decided to include are:
- Know your range
- Know how much damage you’ve done/taken
- Know when to stay close and away
7.6.1 Range
There are different ranges for weapons in Pocket Legends. These are good to know and I've listed them all below.
- 2m/Melee (Sword, Axe, Mace, Polearm, Dagger)
- 10m (Talon, Bow, Longbow, Gun, Staff, Wand)
- 13m (Crossbow)
Depending on if you chase or get chased, the ranges will be +/- 2m
*. For example, if you're chasing someone (running against someone), all ranges will be +2m. If you get chased (running away from someone), all ranges will be -2m. With this in mind, be sure to run in the right direction when it's time to play offensive.
The first thing you’ll want to know is what range your opponent have. If you’re having a Talon and fighting against a Bow, you’ll probable see that your opponent trying to stay more than 8m away from you. These ranges are pretty basic, and the more tricky part is enemy skill ranges. I have listed the separated classes most common Skills and theirs ranges in the class strategies above.
As a level 15 Warrior, Stomp is the skill you'll have to know the range of. Your Stomp will have a 8m range (with my build) and Slahes 3-4m. Be sure to know exactly when you’re 8m away from your opponent and then Stomp. If you're not used to the Warrior class and Stomp, just play and the timing of Stomp will come automatically. The timing is especially important when you are fighting other Warriors since your skills will be the same.
* As of I know, the exact range haven't been confirmed yet.
7.6.2 Damage done/taken
Since there is no health bars in PVP, you must keep track of how much damage you’ve done and taken yourself. As soon as you’ll hit your opponent for the first time, look above his head and see the damage you’ve done. Then compare this to the damage above your head, the damage taken, and make a fast sum up to imagine how the health faces each other. If you have more health left, be aggressive and try to hit with your second Slash, but if you think your health is lower, run back and wait for your cooldown on Stomp to run out.
This is simply what taking notes of the damage done/taken is all about. After practicing, this will be something that comes automatically and you know when to stay aggressive/passive. The aggressive/passive part leads us into the next component needed to be a skilled player.
7.6.3 Stay close or far away?
As I mentioned before, you’ll have to change your style between aggressive and passive during a fight depending on the status. In the previous part, I mentioned how this depends on the damage done/taken, but it also depends on your opponent’s skills, at least when fighting a warrior. Let us say you are using two Slashes, but you soon realize your opponent got three. Close combat will in this case be to his advantage since he can deal more damage, so be sure to stay away.
When fighting other classes, always be sure to stay close. It could be tricky against Enchantresses and Archers since they probably will keep a range of at least 10m from you. Both of these classes have a root with 12m range and when it hits you, you have two options. If you think you can catch up their kiting, stay calm in the root and wait for it to wear away and directly try to hit your opponent with a Stomp. If not, Stomp will also break root effects so you have the opportunity to use stomp to break free, and then attack the opponent with auto-attacks and Slashes if in range, until Stomp is ready again.
This is also something can comes with practice. After a certain fights, you’ll have a feeling for when to stay close and away.
Attachment 101848
Do you want to know more about Level 15 Warrior PVP or Warrior as class? I have collected some threads I recommend you to read below.
Are you interested in other classes and levels guides as well? Read any of my other twink guides below.
Updates
Are you unsure if the content is still relevant? Check the update notes below to see when I last updated the post.
EDIT 2014-11-20 Super Build Edit + SBL
Minor update where I've updated the Super Build and also added SBL.
Done in the latest edit:
- Edited the Super Build to 6/4/3/1 instead of 6/3/4/1
- Added Weapon: Winter Fest Snowball Launcher
EDIT 2014-11-06 Super Build Update
Update where I added the Super Build to the guide.
Done in the latest edit:
- Added information about the Super Build
- Edited and added more information to the guide
EDIT 2014-10-10 Regen Gear Update
Minor update where I've updated the gear section by adding region gear.
Done in the latest edit:
- Added Regen Gear to the Gear section
- Added a hint for a new build (Super Build) I'm currently using. Coming soon...
EDIT 2014-09-20 How To Play Update
Minor update where I've updated the How To Play section.
Done in the latest edit:
- Added a picture showing when to use each skill
- Added parts for Freeze/Root on Enchantress and Archer
- Updated how to play against Paladin
- Minor text/layout improvements
EDIT 2014-09-13 Minor Update
Minor update where I've added a new Skill Build and random improvements to the guide.
Done in the latest edit:
- Added Anti-Kite build to the Skills section
- Edited the How To Play against Enchantresses to include the new build
- Added Skill route maps against all different classes
- Minor text/layout improvements
EDIT 2014-09-06 Minor Update
Minor update when I've focused on the part "How To Play".
Done in the latest edit:
- Added a whole new part: How To Play
- Added in-depth guides how to play against Warrior, Enchantress, Archer, Paladin and Ranger
- Minor text/layout improvements
EDIT 2014-09-01 First Major Update
The first major update. Thanks to everyone coming with feedback and corrections.
Done in the latest edit:
- Added a whole new part: Weapon Procs
- Added Weapon: Auto-Crossbow of Finesse
- Added Shield: Fiendish Haunted Doll
- Added Shield: Ghoulish Bone Cage Shield
- Added Shield: Ghoulish Black Cat Shield
- Added more comments to the gear section
- Completed the Base Stats section
- Completed the Skills section
- Minor text/layout improvements
EDIT 2014-08-27 Thread Created
The guide got created.
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