Quote Originally Posted by Carapace View Post
A lot of concerns about power improvement level appear to be coming from a solo experience point of view, which is understandable. We do, however, have to design around the expectation that all of these could be used in tandem with a group of 4 of the same class, as well as mixed classes.

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Keep in mind as a part of this system coming out we intend to do more expansions and level caps in the future. The idea is to provide choices and options moving forward beyond the currently coming expansion, as until now we have hit a ceiling with skill points.
Thanks for chiming in.

I understand that devs must plan for all situations. I think you're saying that when you created these skill specializations, you had to plan for the possibility that they'd be used in a party of four of the same class, a party of three of different classes using them in an OP way, etc. It makes sense that the specializations simply cannot be too OP in those situations or it would break the game.

Is this it for skill mastery? Theoretically, adding 80 not-really-skill-mastery skill slots pushes the ceiling up to level 126. After this, will there be another upgrade to skills before we hit level 126?