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Warning: Any Beggars Will Be Put On Ignore List
We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass.
You aren't meant to survive everything you're meant to kill before getting killed or firing from the back field
Lol at everyone saying you can't survive this is in one of the first paragraphs on this post mad by vroom
We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass.
without removing the Glass.
without removing the Glass.
without removing the Glass.
anyway, i think you can't compare the situation with when the nox mastery was giving 200% damage,
because with this buff, you don't need to extend your nox duration to get 200% tick damage
still, the current mechanism that return damage without calculating damage dealt is not fair, because player can't control number of ticks anytime they want
risk of giving (small) additional damage over time has not been proportional in this game, both in pve (for aggro and curse effect) and pvp (for curse and juggernaut self-heal)
Last edited by extrapayah; 07-22-2016 at 07:52 PM.
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
I like how every rogue here is ignoring this
without removing the Glass.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass
See the problem here is you want to remove the glass and still have the cannon you can't have it all dude..
Mage have all that dude, a really strong shield, a really high damage and also you have almost same skill that aimed shot ( Light ), so please try be a fair player.
Everyone knows that the nox "Improvenent" isn't really something usefull, noxious bolt can do 500 damage by their ticks now with another 500 damage isn't simply enough.
ING: Valkiryas - Alassien
The Cannon is not cannon enough, its a Water Gun and it encourages Mage stacking with mages who use curse.
Simple example:
Aimshot under Curse : Attack once, damage reflected is once only.
Nox under Curse: Attack once, the DOT ticks cause repetitive damage reflection. And the current amount of ticking damage is not worth the risk of repeated damage reflection over time.
Imo this cannot be a proper option to resolve class-stacking unless the ticking damage is extraordinary and if thats the case it might toss balance out the door in occasional non-mage scenarios. Open to trying it out though for a test-run.
*My solution for balance issues:
1. Do not buff/nerf any class.
2. Separate Teamfight Arena and 1vs1 Arena in every sense. Clearly demarcate PVP into Clash and Duel. The root of imbalance is that players play both solo and teamfight in the same arena and then complain. And its a true fact that most biased feedback regarding genuine teamfight issues is coloured by anxieties about inter-class dueling and vice versa.
3. Implement separate background modifiers for each arena. Example: More Damage for Clash Arena and Less Damage for 1v1.
Last edited by Zynzyn; 07-22-2016 at 08:57 PM. Reason: additional suggestions
I think rouges are trying to get a huge advantage out of this thread, i say close this thread and sts should bring this update next week and see how it goes.
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