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    Forum Adept Safiras's Avatar
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    Quote Originally Posted by Breakingbadxx View Post
    Doesn't relying on a skill like razor shield in the first place backfire on the glass "cannon" concept?

    2 of 4 skill slots are used up for non-"cannon" skills on a "glass cannon"

    Where does the "cannon" come in play in this?

    On another note, i'm still trying hard to understand how this "buff" increases rogue survivability exactly. Just curious.
    The idea is that you offer the rogue flexibility in deciding how much "glass" and how much "cannon" they want to be.

    Why do you want all rogues to play the same way and be equally squishy?

    With razor shield you drop one offensive skill (usually noxious bolt) for one defensive skill. Means you become less cannon and less glass. It's a theoretically decent trade-off. People give noxious bolt less credit than it deserves. I've killed a number of people with nox poison many times, and it's useful as a second ranged attack when you need to keep your distance. So here is a significant damage handicap taken by the rogue when she swaps to razor shield. Problem is that currently, apart from stun immunity, damage reduction is too little to make up for the loss in damage capability. So less cannon, but not much less glass.

    I would like to give the suggestion by Zeus a try. Take away KDR during testing I don't think any rogue will mind. I don't know if other classes will be as accepting of this though.
    Why do we fall? So that we can rise again.

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