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    Senior Member Faliziaga's Avatar
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    Quote Originally Posted by extrapayah View Post
    need warning, yes... alpha wolf, planar tomb 2 boss, pakuna, korghar, and krax give us warning before they do curse/reflecting damage, and they are bosses, not a mob like these undead sorcerers. no way a single mob should be stronger than a boss/miniboss

    and out of all, korghar is the fairest, because any dot dealt before he start reflecting doesn't reflected back to players
    This. Mage mobs are stronger and more dangerous than bosses, especially since they are of the same (no) color as the other mobs and they are able to wipe out 1-3 players or the whole team when there are several grouped mages or sidely standing and getting easily aggroed. Moreover mages run and hide behind other mobs thus are difficult to target, this combined with the huge damage debuff of the female mages' towers and the narrow and crowded paths in Mausoleum it is pure luck based. Also mages curse sometimes insta kills even before any cloud appears. I've been mostly using nilbog aa and paying much attention for my team in these dangerous areas and it sometimes is not possible to press my pet's aa before someone suddenly dies (sometimes also the aa has no effect I guess it's because the pet/player is out of range).
    So with a team of at least two rogues that know what they are doing Graveyard mages should be no problem whereas in Mausoleum where is no place to kite it is unpredictable and too luck based. Also when you have finally found a miniboss and the room is crowded with mobs . . . sorry other topic.

    Posting this for future stages.
    Last edited by Faliziaga; 11-01-2016 at 09:18 AM.

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