I don't under why there are a few players here either don't understand what a suggestion and FEEDBACK forum is for, or don't understand that this is where if you voice your opinion, you will get FEEDBACK!!!!
The above quote does not sound like an opinion, which is to what I was referring.Originally Posted by Xanthia
You seem very honest, but in what game does semi-easy guild creation not work it self out like the current pink supply/demand? Also, since there is no end game, or boss mob raids available for PL right now, and max of 5 to a pvp map - it would seem that more than Venom should be allowed to exist, imo. Right now, guilds would be max 5-10 people, since if the "guild" is doing something, everyone else will be left out. Hence, there should and will be many guilds.Originally Posted by Xanthia
Please, let's not relate it to life - unless you can revive Elvis.Originally Posted by Xanthia
Also, how did my post come across as giving everyone every privilege for playing the game? I made a clear scenario, that would actually make it a challenge to a player's skills instead of a player's bank roll - to make a guild.
Although, I do wonder why you think some people should have special or more privileges than anyone else that plays the game? Sitting in town and spamming selling items for gold, does not special make.
I don't know what incentive you have to be the best or have a great guild, but why do you need incentive to try to achieve something you already desire? Also, since when are great or the best guilds measured by the accumulated wealth of the members therein?
Errr, not sure I follow. Please explain to me how a guild hall for 5-10 players results in some sort of replay ability? I would think guild halls would lead to less replay ability, since once a group of people has one, they do not need another. By your logic of needing replay ability, the dev's should instead just forget any thoughts of guild halls and focus on something else.Originally Posted by Xanthia
Free yes, easy no. Since when is not using pots for three levels or only being able to be resed via a revive spell on the last level of a five map dungeon crawl...easy? I'm not suggesting a bunch of level 35's clear forest haven once or anything...Originally Posted by Xanthia
It can, and it will be much more balanced for casual players once questing is introduced. I do not believe this game caters toward casual players though, since pink drop rates are less than significant. However, no game can keep up with the needs/desires of hard core gamers. Everyone that does not live/eat/breathe PL would get left too far behind, and the seldom few extreme hard core would be the only ones left playing the game. Dev's simply can not keep up with extreme hard core players. It takes a lot more work to make and test everything, than it does for hard core players to complete.Originally Posted by Xanthia
I believe a perfect game should give hardcore players a challenge and something for casual gamers to strive towards or obtain, but also not limit either play style. If we had some sort of boss mob raids or 10-15 player instances, this would be great for the hard core and casual player.
Once again, your honesty simply amazes me. Anyway, why get frustrated or upset if the players who gave you feedback happen to be casual players? Every opinion should be seen from all sides, that of the hard core and that of the casual player. I think the people that threaten quitting as a result of the game becoming more complex, may not be familiar with other MMO's and would actually enjoy a bit more depth to the game, ie something else to do besides farm or try to find a pvp game to join. Again, the game is not made for casual players, imo.Originally Posted by Xanthia
No, 'fraid not, I'm not hardcore enough for Venom.Originally Posted by Xanthia
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