It must be tough, thinking about what to nerf and what to fix. T'was a tough apple wasn't it Techno.
It must be tough, thinking about what to nerf and what to fix. T'was a tough apple wasn't it Techno.
I Bes Behr : The Guide
PL-Demon, Warrior, Behr, Light, Rot, Eat, Bank, Bracelet, Icasthard, Forerun, Embarrass
AL-Rot, Compose
Once again, no offense but yes, you are wrong. PvP players spend more plat overall than PvE players. Don't think that because PvE players only do PvE, they will spend more because more plat is required in PvE. Most PvP players I've met have done way more PvE than PvE players. The reason for this is simply because PvP players are more dedicated to the game. They make twinks. They make several classes at end game so they don't get the short end of the stick in pvp (when the classes are not balanced)
PvP players spend more. Not PvE players.
Just thought I'd chime in (haven't read every post), but any hit percent over 100 is obsolete. The only legit reason to have a hit percent over 100 is if you get debuffed... nonetheless, dodge always kills me.
If intmages only had 100 hit (and not 150+) they would literally hit nothing. lv9 hellscream and blind both debuff 60% at 12m range stomp another 30%. As i stated somewhere else, I think mages should have around 100-120 hit and the debuffs should do no more then -30. otherwise any fight vs str is just about hitting blind/hellscream first.
OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub
It does matter, bears that have 120 hit still miss alot even without being debuffed. Just because you have 100% hit doesn't mean you won't miss. That's what I never got.
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