Improve/Fix Seasonal Dungeon Leaderboards
Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)
Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.
As a result, we keep seeing the same group of players dominating the top runs every season.
My suggestion:
Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?
This would:
• Give more players a fair shot at climbing the leaderboard
• Reward consistency and effort over just gear
• Encourage players to grow stronger and push into harder content
• Give more incentive to go after elite dungeon achievements
It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
Improve/Fix Seasonal Dungeon Leaderboards
Quote:
Originally Posted by
Udots
Suggestion: Improve/Fix the Seasonal Leaderboards (Elite Campaign Maps)
Right now, the seasonal leaderboards for timed elite campaign dungeons are heavily skewed in favor of players with extremely rare and expensive gear. This means only a small percentage of the player base has any realistic shot at competing, which shuts out the majority of players.
As a result, we keep seeing the same group of players dominating the top runs every season.
My suggestion:
Instead of ranking players based on the fastest timed runs run basically requires top-tier gear—why not rank the leaderboard by the number of Elite dungeon kills (non-timed) for each campaign dungeon map?
This would:
• Give more players a fair shot at climbing the leaderboard
• Reward consistency and effort over just gear
• Encourage players to grow stronger and push into harder content
• Give more incentive to go after elite dungeon achievements
It would shift the focus from pure speed and gear checks to actual engagement with the game, and I think it’d make seasonal competition more accessible and fun for everyone.
timed lb is meant to be challenging, in other words it’s not for everyone. It’s ok to be bad at the game (:
lb runners spend a lot if money specially to run those maps
what makes you say it’s not fair? just put as much time, money and effort like them
Improve/Fix Seasonal Dungeon Leaderboards
Quote:
Originally Posted by
Udots
Everyone should have a chance at running leaderboard. i get what you think about people complaining and trying to get more free stuff without much work. but there are plenty of ways to show how strong you are on multiple other leaderboards.
besides that the only reward is a banner for each season you secure a top dungeon run.
People who are able to secure monthly top runs on each map will not be missing out on banners. Instead they can focus on just 1 map for each season, giving room for others to get one.
Even that “3-5 people” let you take a one spot are you even able to take that spot from others?
Improve/Fix Seasonal Dungeon Leaderboards
Quote:
Originally Posted by
dexxiedex
Hence the 'ego' part I mentioned earlier. You don't seem to understand.
If you want to 'score' a map, thats fine. Then do so on your main with your group of speedrunners to get the badge or whatever. No one in their right mind would then stash their gear to another 10 warriors to gatekeep the entire leaderboard for that map.
Scoring a #2 score in a party of 4, with 3 different people and yourself while you are already on #1 should get disqualified. You are already on the leaderboard, essentially letting your buddies leech a high score with a strong player. Players should fend for themselves. If it were up to me I'd keep it even more fair by letting only 1 name per class score per device/IP, or you'll get the same situation with event leaderboards like the Temple Event, 1 person scoring 5 top 10s on all his rogue alts with the same gear. No thanks. We don't need that.
If you really are a good player, you will get #1 either way. No need to ruin it for others by placeholdering the entire leaderboard with your name or alts 10 times over. Hell, I'll even propose the #1 of each map to get a golden badge instead of a silver one, just to please the elitist players by not being able to gatekeep entire maps anymore after a change like this. Only way you'll be against this is (and there it is again) having an ego so large you'll only wish to see yourself and your buddies succeed at the cost of others getting some recognition for being 2nd-10th or even 25th best.
https://media1.giphy.com/media/v1.Y2...lgRd/giphy.gif