Quote Originally Posted by Physiologic View Post
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VII. "I have a hit% of 135, why do I miss?"

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So from the data suggested, here's my conclusion:
> Sentinel, Void, and Sunblessed Sets all have very similar hit rates on the field, despite what their numbers suggest.
> There may be a hit% cap that causes players with Hit% > 100 to miss enemies.
> Rates of enemy DODGEing does not seem affected by different weapon set, or Hit%. However, the rate of MISSing enemies between sets is variable.



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Hit% roll is based off of your hit%. There is a probable cap to this value (<100% despite your hit% value).

Just a random note here: all of your tables in your "hit cap" question indicate pretty clearly that you "miss" rather than "are dodged" about 5% of the time in all circumstances. This means your actual "hit cap" is pretty clearly 95%. Then you have an enemy that dodges some percentage of the time such that Dodge% * 95% = your actual result of about 85%. That puts the dodge score of the enemy at around 10%.

So don't bother raising your hit% above 95%, I guess is the point.