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    Default General Guide on the Ursan

    General Guide on the Ursan




    NOTE: This is all from (50)PvE (Player vs Enemy). PvP (Player vs Player) arriving soon.

    Why play the Ursan?

    - Ursans have the ability to sustain large amounts of damage.
    - Ursans are blessed with the nessecary skills to "control the crowd".
    - Depending on the build you use, Ursans can be a great source of damage.
    - A great balance of self-buffs, debuffs, and combat skills.

    Attributes
    How STR, DEX, and INT actually affect your stats:

    STR: Crit(tied with DEX)
    Dodge(highest rate)
    Health
    (H/S)Health Regen(highest rate)
    Base Damage(lowest rate)
    (DPS) Damage Per Second(lowest rate)
    Armor(highest rate)
    Ursan skill damage

    DEX: Hit %(highest rate)
    Crit(tied with STR)
    Dodge(medium rate)
    (H/S) Health Regen(medium rate)
    Base Damage(highest rate)
    (DPS) Damage Per Second(highest rate)
    Armor(lowest rate)
    Avian skill damage

    INT: Hit %(lowest rate)
    Crit(lowest rate)
    Dodge(lowest rate)
    (H/S) Health Regen(lowest rate)
    Mana
    (M/S) Mana Regen
    Base Damage(medium rate)
    (DPS) Damage Per Second(medium rate)
    Enchantress skill damage

    The Builds

    Tank/Berserk


    Description:









    This can also be related to dual speccing. A more in-depth guide on that is located here: http://www.spacetimestudios.com/show...ual-Spec-Guide.

    Other Tank/Berserk Build Variations:



    Generally the same as the half/half build I recommended above, this variation eliminates the need of boosting to the equip stat requirement.



    Full STR, not recommended.

    DEX Bear


    Description: A great source of damage, this build uses DEX based equipment to it's advantage.





    INT Bear


    Coming soon.


    Skills


    Acquired at level 2: Vengeful Slash

    Level 1: 5 mana, 4.5 sec. cool-down, 4m range 160 - 186 damage + knock-back chance
    Level 2: 5 mana, 4.5 sec. cool-down, 4m range 165 - 200 damage + knock-back chance
    Level 3: 5 mana, 4.5 sec. cool-down, 4m range 170 - 214 damage + knock-back chance
    Level 4: 5 mana, 4.5 sec. cool-down, 4m range 184 - 228 damage + knock-back chance
    Level 5: 5 mana, 4.5 sec. cool-down, 4m range 197 - 242 damage + knock-back chance
    Level 6: 5 mana, 4.5 sec. cool-down, 4m range 227 - 272 damage + knock-back chance

    Acquired at level 4: Stomp

    Level 1: 6 mana, 5 sec. cool-down, 4m area 186 - 200 damage + knock-back + stun
    Level 2: 6 mana, 5 sec. cool-down, 6m area 186 - 200 damage + knock-back + stun
    Level 3: 6 mana, 5 sec. cool-down, 8m area 200 - 214 damage + knock-back + stun
    Level 4: 6 mana, 5 sec. cool-down, 8m area 200 - 214 damage + knock-back + stun
    Level 5: 6 mana, 5 sec. cool-down, 8m area 210 - 228 damage + knock-back + stun
    Level 6: 6 mana, 5 sec. cool-down, 8m area*220 - 238 damage + knock-back + stun

    Acquired at level 6: Taunt

    Level 1: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+2 dodge)
    Level 2: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+3 dodge)
    Level 3: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+5 dodge)
    Level 4: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+5 dodge)
    Level 5: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+6 dodge)
    Level 6: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+8 dodge)

    Acquired at level 8: Crippling Slash

    Level 1: 5 mana, 6sec. cool-down, 3m range 100 - 172 damage, root target for 5 sec.
    Level 2: 5 mana, 6sec. cool-down, 3m range 165 - 186 damage, root target for 5 sec.
    Level 3: 5 mana, 6sec. cool-down, 3m range 170 - 200 damage, root target for 5 sec.
    Level 4: 5 mana, 6sec. cool-down, 3m range 184 - 214 damage, root target for 5 sec.
    Level 5: 5 mana, 6sec. cool-down, 3m range 197 - 228 damage, root target for 5 sec.
    Level 6: 5 mana, 6sec. cool-down, 3m range 207 - 238 damage, root target for 5 sec.

    Acquired at level 10: Rage

    Level 1: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 5%
    Level 2: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 10%
    Level 3: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 15%
    Level 4: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 20%
    Level 5: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 25%
    Level 6: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 30%

    Acquired at level 12: Super Mega Slash

    Level 1: 8 mana, 4sec. cool-down, 4m range 160 - 200 damage + 20 to 90% chance of stun
    Level 2: 8 mana, 4sec. cool-down, 4m range 165 - 214 damage + 20 to 90% chance of stun
    Level 3: 8 mana, 4sec. cool-down, 4m range 170 - 228 damage + 20 to 90% chance of stun
    Level 4: 8 mana, 4sec. cool-down, 4m range 184 - 242 damage + 20 to 90% chance of stun
    Level 5: 8 mana, 4sec. cool-down, 4m range 197 - 256 damage + 20 to 90% chance of stun
    Level 6: 8 mana, 4sec. cool-down, 4m range 207 - 266 damage + 20 to 90% chance of stun

    (Does unmentioned armor debuff)

    Acquired at level 14: Crushing Blow

    Level 1: 4 mana, 4sec. cool-down, 3m range Reduce DMG -10, DODGE % -5
    Level 2: 4 mana, 4sec. cool-down, 3m range Reduce DMG -15, DODGE % -10
    Level 3: 4 mana, 4sec. cool-down, 3m range Reduce DMG -25, DODGE % -15
    Level 4: 4 mana, 4sec. cool-down, 3m range Reduce DMG -35, DODGE % -20
    Level 5: 4 mana, 4sec. cool-down, 3m range Reduce DMG -50, DODGE % -25
    Level 6: 4 mana, 4sec. cool-down, 3m range Reduce DMG -65, DODGE % -30

    (Does unmentioned damage)

    Acquired at level 16: Restore

    Level 1: 15 mana, 16.25 sec. cool-down, self-target Heal 11-14, +5 health regen for 5sec.
    Level 2: 15 mana, 16.25 sec. cool-down, self-target Heal 13-23, +5 health regen for 5sec.
    Level 3: 15 mana, 16.25 sec. cool-down, self-target Heal 16-28, +5 health regen for 5sec.
    Level 4: 15 mana, 16.25 sec. cool-down, self-target Heal 24-42, +5 health regen for 5sec.
    Level 5: 15 mana, 16.25 sec. cool-down, self-target Heal 37-56, +5 health regen for 5sec.
    Level 6: 15 mana, 16.25 sec. cool-down, self-target Heal 47-66, +5 health regen for 5sec.

    (Does unmentioned self-debuff removal)

    Acquired at level 18: Iron Blood

    Level 1: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 8
    Level 2: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 12
    Level 3: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 16
    Level 4: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 20
    Level 5: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 25
    Level 6: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 30

    Acquired at level 20: Hell scream

    Level 1: 10 mana, 5sec. cool-down, 8m area Reduce DMG -5, HIT % -5
    Level 2: 10 mana, 5sec. cool-down, 8m area Reduce DMG -10, HIT % -10
    Level 3: 10 mana, 5sec. cool-down, 8m area Reduce DMG -15, HIT % -15
    Level 4: 10 mana, 5sec. cool-down, 8m area Reduce DMG -20, HIT % -20
    Level 5: 10 mana, 5sec. cool-down, 8m area Reduce DMG -25, HIT % -25
    Level 6: 10 mana, 5sec. cool-down, 8m area Reduce DMG -30, HIT % -30

    Acquired at level 22: Evade

    Level 1: 10 mana, 30sec. cool-down, self-target 20sec. buff, +2 dodge chance
    Level 2: 10 mana, 30sec. cool-down, self-target 20sec. buff, +4 dodge chance
    Level 3: 10 mana, 30sec. cool-down, self-target 20sec. buff, +6 dodge chance
    Level 4: 10 mana, 30sec. cool-down, self-target 20sec. buff, +8 dodge chance
    Level 5: 10 mana, 30sec. cool-down, self-target 20sec. buff, +10 dodge chance
    Level 6: 10 mana, 30sec. cool-down, self-target 20sec. buff, +12 dodge chance

    Acquired at level 24: Beckon

    Level 1: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
    Level 2: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
    Level 3: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
    Level 4: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
    Level 5: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
    Level 6: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun

    (Does unmentioned damage)

    Skill Allocation
    My idea of an effective Ursan skill set, this generally works for every build variation.



    Self-target buffs:
    Rage (5): The main source of damage for any Ursan. This skill sends you into a 20 second rage, increasing your base damage by 50, and crit chance by 25%.

    Iron Blood (5): The definition of tanking, this is a skill you should try and have up AT ALL TIMES. Essential for chewing up damage, this, in combination with your large health pool and h/s regen, should keep you shielded from the onslaught of mobs you should be trying to control.

    Evade (5): The perfect counter part to Iron Blood, this skill adds a sufficient amount of dodge to keep you in a ninja like state.

    Target Debuffs/Aggro:
    (AOE) Beckon (5): Simply put, brings any victim within a 12m range towards you, with the possibility of stun.

    ("SMASH" Combo: Works in conjunction with Stomp. Must be Beckon + Stomp.)

    (AOE) Taunt (5): Your main source of aggro, this works on any enemy in a 12m range. Also adds a small amount of dodge.

    (AOE) Hell scream (5): Perfect for when you're caught in a game of grizzly in the middle with a bunch of rotting mummies, this skill reduces the DMG and hit % of any enemy in a 8m range.

    ("TERROR" Combo: Works in conjunction with the Avian skill, Shattering Scream.)

    Crushing Blow (5): A skill mainly used for bosses, this reduces the DMG and DODGE % of your selected target.

    Damage skills:
    The Three Stooges(3): Super Mega Slash(stun), Vengeful Slash(knock-back), Crippling Slash(root).

    (AOE) Stomp (5): Beckon side-kick, this skill sends mobs flying with a huge knock-back. Also stuns.

    ("SMASH" Combo: Works in conjunction with Beckon. Must be Beckon + Stomp.)

    Unused:
    Restore (0): Personally, I find this skill to be a bit...useless. With the large amount of health and h/s regen you get from gear and stats, the bit of regeneration this throws at you isn't enough to justify point investment.

    Order: Self-target buffs, target/aggro, then damage skills.

    1:2:3:

    Equipment
    A list of current available equipment for Ursans.

    Tank/Berserk



    1h Sword and Shield: Generally decent damage, the 1h sword is a one handed weapon mostly associated with tanking. This is because you have the ability to equip a shield in conjunction with the sword, which gives you a plentiful amount of armor.


    2h Sword: A weapon with massive damage, the 2h sword is great in situations where there are two STR based bears in a party. One can take the role of tank, and the other can use the 2h sword to help in dishing out damage.


    (2h) Hammer: Similar to the 2h sword, the hammer is another great source of damage.


    Dual Wield: A DPS weapon, dual wields have okay damage, with a high attack speed. Useful if you have a decent enchantress backing you up with heals, since dual wields favor a second weapon, instead of a shield.
    Last edited by Anthony_; 02-09-2014 at 05:20 PM.

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