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Thread: not only they fixed the aegis' bug, but they also nerf it...

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    Why is this under suggestions & feedback?

    How much more feedback do you want before you fix the aegis? Or...do you even intend to fix the aegis at all?
    Where is your response to our feedbacks?
    We are not suggesting you to empower this weapon any further.
    We are not suggesting you to fix this weapon. We are asking you to fix something that you already gave us in the first place.

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    Senior Member Earlingstad's Avatar
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    Quote Originally Posted by soon View Post
    This is complicated. First, understand how the aegis works.

    1- When you hit an enemy you gain a shield
    2- You need to hit 10 enemies to create an explosion
    3- Skill hits 3 enemies, even if they were made to hit 4 of them
    4- An explosion creates a new shield with 3 hits, provided you have enemies to it

    What has changed after the update?

    1- The first hit should be done with a normal attack, to gain a shield
    2- After that, you can use skill to increase the amounts of hit to generate the explosion
    3- If you have 9 hits and uses a normal attack, then the shield explodes and you get a new shield
    4- If you have 9 hits and uses a skill, the shield explodes and not get a new shield. We need to return to 1

    The problem is at 1 and 4. You need to use normal attack not to break the fast chain of explosions.
    So in a nutshell, we need basic attacks to make the proc explosion work. If skill attacks and also basic attacks would contribute towards the proc ocurring, then the proc cycle would be endless isnt it?

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    Quote Originally Posted by Earlingstad View Post
    So in a nutshell, we need basic attacks to make the proc explosion work. If skill attacks and also basic attacks would contribute towards the proc ocurring, then the proc cycle would be endless isnt it?
    It wouldn't be endless, but it would be decent. Elite maps don't have big mobs, so it takes a while to chain explosions.

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    Senior Member Earlingstad's Avatar
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    Quote Originally Posted by HotStuven View Post
    It wouldn't be endless, but it would be decent. Elite maps don't have big mobs, so it takes a while to chain explosions.
    If elite maps dont have big mobs, big mobs can be created there. Simple. We can ask for bigger mobs in elite maps.

    So what you are asking for is that one weapon should be singled out and made immune to the rules of procing? No other weapon enables skill attacks to contribute to procs. Its unfair for mage and rogue when they only have basic attacks for procing their weapns.

    And the Aegisis basically stacking armor and is a tanking weapon, as Carapace has mentioned. Even though it wasdesigned to be a tanking weapon, its AOE damage does add up and thats a bonus.

    If we need a solely damage-oriented weapon, we could ask for one for the coming expansion or future event. How is it reasonable to give a weapon so much armor and damage (through very quick and almost endless proc cycles) at the same time? I think sts has thoroughly analysed this and then made changes
    Last edited by Earlingstad; 12-12-2015 at 02:17 AM.

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    Quote Originally Posted by Earlingstad View Post
    If elite maps dont have big mobs, big mobs can be created there. Simple. We can ask for bigger mobs in elite maps.

    So what you are asking for is that one weapon should be singled out and made immune to the rules of procing? No other weapon enables skill attacks to contribute to procs. Its unfair for mage and rogue when they only have basic attacks for procing their weapns.

    And the Aegisis basically stacking armor and is a tanking weapon, as Carapace has mentioned. Even though it wasdesigned to be a tanking weapon, its AOE damage does add up and thats a bonus.

    If we need a solely damage-oriented weapon, we could ask for one for the coming expansion or future event. How is it reasonable to give a weapon so much armor and damage (through very quick and almost endless proc cycles) at the same time? I think sts has thoroughly analysed this and then made changes
    The solution isn't just "bigger mobs." As other players hace stated, their runs have slowed almost TWICE as long as before, and that's due to the inability to chain procs. So you're saying it's fair for a Rogue's ONE proc to annihilate more than 30 enemies at once (all within a huge area) but it's unfair for a Warrior to be able to chain procs? Let me ask you something.. When you see Parties for Elite, do you ever see them ask for Warriors? They never ask because Warriors suck in every aspect other than being tank and tanks aren't needed in Elite maps. Your argument is very ill-prepared and without any logical sense. If you really want to balance the game, you'd be supporting the majority of this forum. STS needs to acknowledge the mistake they've made and fix it, but they haven't even replied to us, yet. It's disheartening to see they're not taking players into consideration. This topic has more than 5,000 views and 120+ posts. This is outrageous, STS.
    Last edited by HotStuven; 12-13-2015 at 03:20 AM.

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    Senior Member Froxanthar's Avatar
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    It's fair because this weapon/proc are design and meant for PvE only. So we warriors could get an invite to Elites or Planar Tombs. That is the main TARGET of this weapon.

    The bad side of this weapon is PvP. Is there any normal human who use Aegis would try to hit range class in PvP using basic attack? Does the attack is a guarantee hit? No, we need our skills to do it. Unlike bows and guns, their normal attack is auto-aim which makes the arrows and bullets can hit the target behind you.

    To be exact, both of Glintstone gun and bow procs are good in PvP and PvE while the sword-shield is only good in PvE. Is this the fairness?
    Last edited by Froxanthar; 12-12-2015 at 03:11 AM.

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    Quote Originally Posted by Froxanthar View Post
    It's fair because this weapon/proc are design and meant for PvE only. So we warriors could get an invite to Elites or Planar Tombs. That is the main TARGET of this weapon.

    The bad side of this weapon is PvP. Is there any normal human who use Aegis would try to hit range class in PvP using basic attack? Does the attack is a guarantee hit? No, we need skills to do it. Unlike bows and guns, their normal attack is auto-aim which makes the arrows and bullets can hit the target behind you.

    To be exact, both of Glintstone gun and bow procs are good in PvP and PvE while the sword-shield is only good in PvE. Is is the fairness?
    I completely agree with you, Frox.

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    Quote Originally Posted by Froxanthar View Post
    It's fair because this weapon/proc are design and meant for PvE only. So we warriors could get an invite to Elites or Planar Tombs.
    Among other things, maybe the actual reason some of the warriors dont get an invite to pve parties for Elites and Planar Tombs is the fact that they are not maxed out. But they still get very vocal on multiple forum threads attempting at making sts believe in the need for buffs.. sigh.
    Last edited by Seoratrek; 12-13-2015 at 03:48 PM.

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    Quote Originally Posted by Earlingstad View Post
    Among other things, maybe the actual reason some of the warriors dont get an invite to pve parties is the fact that they are not maxed out.
    I've seen Maxed out Warriors. I know a Warrior (can't disclose his name apparently) with a full Glintstone set, on the leaderboard as one of the best Warriors, and has around 733DPS with Aegis. He still gets no invites to Elite or Planar; he only runs with his Guild. Being maxed out isn't the problem. Warrior just doesn't have enough Damage output to be viable in Elite maps. The best Warrior I've seen had an Ollerus Maul with Singe, reaching an outstanding 1,009 Damage with the Rage and Ollerus buff. Isn't it sad that, although his stats are that high, his damage output is tremendously low compared to Rogues and Mages? You're probably not a Warrior, otherwise you'd know that.
    Last edited by HotStuven; 12-13-2015 at 03:22 AM. Reason: remove call out

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    It's a little blue troll posing as a warrior. Maybe he thinks this person is the only tank who says the same thing? I suggest he reads the countless threads started by pro end game maxed out warriors. Every tank has come to the same conclusion. The tank class is basically obselete in pve no matter what your gear. When the aegis was procing from skills the chain explosions it created made tanks temperorily useful in elites and people actually ran random elite when they saw tanks on the map. With the silent nerf everything is back to normal. And the tanks are left standing by the road with a useless weapon which already gave insignificant armor bonus and now never procs.
    Last edited by Hustle; 12-12-2015 at 07:58 PM. Reason: removed quote :/ sry ron

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    Even a maxed out tank doesn t add much to a party nowadays. i played a maxed out mage, rogue and tank this season and decided to focus on tank again after the glintstone set and aegis arrived. The difference between a fairly geared tank and a maxed out tank in pve is not too big with an intelligent setup. The difference between a maxed out tank and a fairly geared rogue or mage in pve in terms of usefulness is huge.
    In general, at end game level, tanks get parties because they have friends, not because they' re needed. The big mobs from earlier seasons which made a tank mandatory are replaced by sparse mobs with one hits even a tank can t prohibit better than nekro.
    This is not about gear levels and cheap buffs, it is about one third of the game population asking for pve relevance again.
    Last edited by Roninmoro; 12-12-2015 at 07:42 PM. Reason: remove quote

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    I think I know what's going on now. After the update any skill attack has same effect that changing weapon.
    Its a bug, the skills charge the proc if it's activated but it will only explode once then you have to spam normal attack again, the shields stack but only one explodes.

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    Hi guys,
    For all those people who thinks that this nerf/change is justified keeping in line with the other mythic weapons, here is my view on the matter:
    1)I have personally played warriors a long time and from PVE perspective all I did was to hold aggro and believe me auto-attacking does not let you hold aggro. Its the skills that allow us to hold aggro.
    2)Considering the role of a warrior and the fact that the aegis glintstone is a non-ranged weapon it makes sense to proc it on skills.
    3)Now let us take example of some other weapons from previous seasons that were not for wars but people didn't complain about them
    a)Rouge mythic daggers- Procced if you auto attacked anywhere. Was not required to hit enemies
    b)Elondrian gun - Procced shield if you attacked anywhere. Was not required to hit enemies.
    There can be other weapons but I have personally used them and hence referred here.

    Seeing the fact that this weapon was nerfed(imo yes) and also the Juggernaut skill was buffed and then nerfed again(thank god it was not the same damn cat again for causing the lag), I suspect that warriors are not going to viable for a few months atleast.

    Thanks for your time.

    New igns in game:
    War: Idieyou
    Rouge: Poopularity
    Mage: Gameofmages
    Cause Anarchial causes only ANARCHY!

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    Can one of the developers or mods respond? At this point I'm not even hoping for a fix of the weapon. Just a response like "Yes or No we did not change the weapon." Or "Yes we changed the weapon because we felt it was the right thing to do as a company" Or " We are looking into it" Or even "You guys! We don't secretly nerf weapons. You guys are just too overly sensitive." Please don't ignore us. Respond please. if this post was moved from General discussion to suggestions and feedbacks then someone had noticed it from ur staff.
    Last edited by Midievalmodel; 12-13-2015 at 07:59 PM.

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    Quote Originally Posted by Midievalmodel View Post
    Can one of the developers or mods respond? At this point I'm not even hoping for a fix of the weapon. Just a response like "Yes or No we did not change the weapon." Or "Yes we changed the weapon because we felt it was the right thing to do as a company" Or " We are looking into it" Or even "You guys! We don't secretly nerf weapons. You guys are just too overly sensitive." Please don't ignore us. Respond please. if this post was moved from General discussion to suggestions and feedbacks then someone had noticed it from ur staff.
    What happened was that one of the people who did not agree with buffing the Aegis reported the thread so a moderator can move it to Suggestions and Feedback (AKA, the place where threads go to die). Well played, LOL! :/
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    Quote Originally Posted by Zeus View Post
    What happened was that one of the people who did not agree with buffing the Aegis reported the thread so a moderator can move it to Suggestions and Feedback (AKA, the place where threads go to die). Well played, LOL! :/
    Is that right..? We could just make another thread on AL Technical Issues and Bugs, if that's the case..

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    Quote Originally Posted by HotStuven View Post
    If you really want to balance the game, you'd be supporting the majority of this forum. STS needs to acknowledge the mistake they've made and This topic has more than 5,000 views and 120+ posts. This is outrageous, STS.
    The majority is the same majority that ridiculed that guy who brought up the changing-weapon-bug/glitch on the Aegis in the first place. The majority is the same majority that hides event bugs/exploits from sts and curses the minority guy who complains. Its human nature and the majority always wants a bit of unfair advantage. Decisions should be based on thought and testing by devs 70% and 30% on forum public opinion for the game to be healthy. Half of AL does not use the forums. What we see here is not what everybody wants. Vpns and alts can be used to increase the number of views, thank and post as different people to make it seem like the thread is very popular. If everytime sts makes its decisions based on the number of thanks/views/posts on a thread, people are encouraged to believe that all they have to do is follow the herd to bring on a buff, whether that buff is really needed or not.

    And I do agree that for PVE runs, warriors were not asked to be in. Quote me on that. But let me explain. Maxed out rogues who already have the dps/damage do not require tanks also to be a damage class. Tank has a role - tanking and holding aggro. The Jugg buff already added to tanks role. A tank's role cannot extend to magic spells and ranged-class damage in the same way that mages and rogues cannot have venge and jugg. Period. But the problem is that (as you perhaps already know) in current elites, the best pets and gear combined with ankhs and pots are already giving the rogue the survival/durability they need so that tanking is not required much.

    The solution is, as many others have already mentioned in other threads, is to give tank's VB a party buff so that they are useful and essential to the party.
    Last edited by Earlingstad; 12-13-2015 at 11:26 PM.

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    Quote Originally Posted by Earlingstad View Post
    The majority is the same majority that ridiculed that guy who brought up the changing-weapon-bug/glitch on the Aegis in the first place. The majority is the same majority that hides event bugs/exploits from sts and curses the minority guy who complains. Its human nature and the majority always wants a bit of unfair advantage. Decisions should be based on thought and testing by devs 70% and 30% on forum public opinion for the game to be healthy. Half of AL does not use the forums. What we see here is not what everybody wants. Vpns and alts can be used to increase the number of views, thank and post as different people to make it seem like the thread is very popular. If everytime sts makes its decisions based on the number of thanks/views/posts on a thread, people are encouraged to believe that all they have to do is follow the herd to bring on a buff, whether that buff is really needed or not.

    And I do agree that for PVE runs, warriors are not asked to be in. Quote me on that. But let me explain. Maxed out rogues who already have the dps/damage do not require tanks also to be a damage class. Tank has a role - tanking and holding aggro. A tank's role cannot extend to magic spells and ranged damage. Period. But the problem is that (as you perhaps already know) in current elites, the best pets and gear combined with ankhs and pots are already giving the rogue the survival/durability they need so that tanking is not required much.

    The solution is, as many others have already mentioned in other threads, is to give tank's VB a party buff so that they are useful and essential to the party.
    I was so outraged, I made an account for this forum the day I posted on this one. It's a brainless decision; Warrior is of no use to a party of Rogues and Mages without the Glintstone Proc being the way it was before. Even with a party buff, it's still more efficient to have a Rogue than a Party Buffing Warrior. STS Devs should test that. If they base 70% of their decision on testing, then we would have it fixed by now. We're not asking for Warriors to be OP and annihilate the game.. We're asking for Warriors to be somewhat useful again. This is outrageous and the silence looks horrid on their costumer service.

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    Senior Member Earlingstad's Avatar
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    Quote Originally Posted by HotStuven View Post
    Even with a party buff, it's still more efficient to have a Rogue than a Party Buffing Warrior.
    How? I think that depends on what the party buff is. We cannot just say it now lol even before it has come.

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    Quote Originally Posted by Earlingstad View Post
    The majority is the same majority that ridiculed that guy who brought up the changing-weapon-bug/glitch on the Aegis in the first place. The majority is the same majority that hides event bugs/exploits from sts and curses the minority guy who complains. Its human nature and the majority always wants a bit of unfair advantage. Decisions should be based on thought and testing by devs 70% and 30% on forum public opinion for the game to be healthy. Half of AL does not use the forums. What we see here is not what everybody wants. Vpns and alts can be used to increase the number of views, thank and post as different people to make it seem like the thread is very popular. If everytime sts makes its decisions based on the number of thanks/views/posts on a thread, people are encouraged to believe that all they have to do is follow the herd to bring on a buff, whether that buff is really needed or not.

    And I do agree that for PVE runs, warriors were not asked to be in. Quote me on that. But let me explain. Maxed out rogues who already have the dps/damage do not require tanks also to be a damage class. Tank has a role - tanking and holding aggro. The Jugg buff already added to tanks role. A tank's role cannot extend to magic spells and ranged-class damage in the same way that mages and rogues cannot have venge and jugg. Period. But the problem is that (as you perhaps already know) in current elites, the best pets and gear combined with ankhs and pots are already giving the rogue the survival/durability they need so that tanking is not required much.

    The solution is, as many others have already mentioned in other threads, is to give tank's VB a party buff so that they are useful and essential to the party.
    When 100 percent of actual warriors on the forums say the same thing it can be taken as a representation of how the entire class feels. The issues with the cakes and the aegis nerf affected a lot of people negatively and some of them acted badly towards the people who pointed it out to the forums but this doesn't mean the majority is always wrong. Yes I agree with u that this games needs to be 70% testing before hand and 30% forum feedback after release. The nerf everyone on this thread is talking about was done after the initial release of the weapon, without any warnings or complaints and the universal feedback has been that it has had a very negative impact on the tank class. That's how democracy and businesses works. You give the people what they want.
    You acknowledge that maxed rogues don't need warriors in elites which means u realize the warrior is obselete in pve. Why then do u not want this situation to change? Wouldn't u (as a warrior) like to be invited to an elite once because ur actually needed and not out of pity by friends and guildmates?
    VB Party buff? No one tanks elites with VB it serves no purpose in elites. Many others didn't suggest a VB party buff they suggested a class damage buff that has nothing to do with VB just if all three classes present on map. But I guess u would know that if u were ever invited to tank an elite on ur warrior. Don't feel bad though, no other tank has been invited either for the last two seasons.

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