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    Default Elite Rengol Mobs difficulty is not reverted back?

    hello,

    as we already know, elite rengol and elite tindirin mobs were once inadvertently buffed at 13th October (reported here)

    and then the fix come on the same day (announced here)

    and many people said the difficulty had reverted back to the original one

    as for me, me and some of my friend agree that it hasn't reverted back to the original one, honestly i haven't played elite rengol since the client update, and soon after that, i have been using my time to play in halloween event, and today after running elite grotto for the first time after the client update, i can't help to feel that the difficulty still hasn't reverted back to the original one especially the mobs' health (my friend said damage, but even at the original difficulty, most attacks already enough to 1hkoed my average geared rogue)

    before the client update, i can easily kill an archer in a full team party, without letting him suicide, even though no one except me attacking the archer, but right now, in a party of 3, i can't kill the archer without embarrassingly let him suicide. with same gear/equipment, the difference is only vanity...

    anyone having this same problem with me?

    thank you
    Last edited by extrapayah; 11-01-2015 at 12:09 PM. Reason: grammar
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