
Originally Posted by
Carapace
Further looking into this I cannot see any change in the files related to the observations mentioned. Engineer bombs, his windup up power sot, the gladiators windup, etc. Naturally we do use version control, and this is where I can see none of these have been modified since before the launch of the Ren'gol content.
There is a possibility something in the recent client was responsible, modifying numbers behind the scenes, however nothing data related corroborates specifics in this thread.
Adding more players does increase the difficulty, perhaps too much however. That would be a separate scale to look at and would be universal. In general however the difficulty feels substantially harder because their effective level against you and your party is now +2 or 3 levels. This will increase their damage output while reducing yours to compensate for the amount of damage output that can now be dished out from more players and pets. Could be something to look at in the future, but for the time being that system has not been modified since launch and generally hasn't been an issue thus far. New itemization and item power curve may exacerbate the level difference creating a feeling of unfairness and that certainly has merit.
Thanks for the feedback and data in this thread, I'll follow up with programming to see if something sneaky got in that is responsible for the jump in numbers. If not, a potential nerf of specific kill shot abilities may be in order.
Thanks again!
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