I know you devs are designing and testing it but I would like to bring something to your attention and consideration. It’s about the rogue’s disappearing role in the game. Let’s face it, class roles have been thrown out the window since the game heavily leaned into weapon procs. Warriors and mages can kill bosses quickly and easily. They have become great at what is supposed to be the Rogue’s “job”. I have no qualms about this as I understand how hard it is to reintroduce class roles after taking the game on a different path. However, my issue is that Rogues have not been improving in the other class’s areas. The recent elite expansion showed how easy it is for a rogue to die even with high gears (kraken + star beast + rusk). We don’t have a viable shield that gives us immunity even for a few seconds. What’s more upsetting is our inability to clear mobs. I am constantly left in the dust by warriors and mages when it comes to mob clearing. Please test it out and see just how behind rogues are when clearing the elite map mobs. Bit by bit the rogue’s functionality is becoming obsolete.
I ask that you consider either reintroducing class roles again by having rogues excel at boss killing OR buff up our survivability and mob clearing abilities. I see the new arcane weapons as the only viable means to apply this change effectively considering how important procs are in this game.
Also a side question:
why is it that kraken daggers procs have to hit mobs twice or more in order to kill them? I notice that when I have the proc active, the first hit does little to no dmg. The only dmg is from the consecutive hits that follow after. What’s more is that the speed of the hits aren’t as fast as the other weapons. Part of the reason why warriors excelled in mob clearing is because their kraken aegis aoe proc has a faster hit rate (and I’m pretty sure it has a higher dmg too) so they get more hits as they speed through mobs. When a rogue attempts this, their kraken dagger procs hits once or twice per mob and so mobs don’t really die from the proc especially because the first hit doesn’t do dmg.
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