Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 42

  Click here to go to the first Dev post in this thread.   Thread: About the new arcane weapons

  1. #21
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    I have to mention here that no one is whining about anything. It's called being smart and voicing concerns when you can, in the place which is literally designed to voice concerns. This thread was on Suggestions and was moved to General Discussions for a reason. And also, I consider my self overgeared with being able to purchase literally anything i would like in the game but i still find the clear not as effective as the other classes.

    If for some reason, you seem to have an issue with perhaps adding a slight buff to the clear or shield proc/invulnerability for PVE on Razor shield let us know. Because you clearly have identified that Rogues can't mob properly yourself. In other words Rogues can't clear as efficiently as they should with endgame Rusk/SB/ and all the goodies, which is what this entire thread is about.

    Try end game gear on the other classes and see how much smoother the clear is. Shielding helps so much in a map which can one shot even Warriors. (Elite Indigo/ Catacombs etc).

  2. The Following 2 Users Say Thank You to Lazzer For This Useful Post:


  3. #22
    Senior Member Deathlyreaper's Avatar
    Join Date
    Dec 2014
    Posts
    1,005
    Thanks Thanks Given 
    292
    Thanks Thanks Received 
    128
    Thanked in
    68 Posts

    Default

    Quote Originally Posted by Xyv.io View Post
    It's all good. Rogues can't mob properly, warriors can't boss properly and mages are mid at everything. Yes if it's overgeared then obviously they'll melt everything no matter what race. Stop whining about it.
    Me when I don’t read the thread. Warriors CAN boss properly (just as good as rogues tbh). And mages mid at everything? Was this rage bait lmfao


    Sent from my iPhone using Tapatalk

  4.   This is the last Dev post in this thread.   #23
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    7,051
    Thanks Thanks Given 
    105
    Thanks Thanks Received 
    12,569
    Thanked in
    3,384 Posts

    Default

    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  5. The Following User Says Thank You to Cinco For This Useful Post:

    ree

  6. #24
    Senior Member PatD's Avatar
    Join Date
    Mar 2016
    Location
    Québec
    Posts
    2,047
    Thanks Thanks Given 
    886
    Thanks Thanks Received 
    780
    Thanked in
    447 Posts

    Default

    Quote Originally Posted by Cinco View Post
    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)
    Upcoming starbeast? I hope we also get new Arcane weapon! Having optional bonus on a weapon forcing us to use a 7/6 set is really killing my fun and motivation, please stop doing that

  7. #25
    Banned
    Join Date
    Sep 2024
    Posts
    145
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    13
    Thanked in
    11 Posts

    Default

    Quote Originally Posted by Cinco View Post
    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)
    So we are gonna get starbeast bow/gun/sword in labyrinth? Having now 3 class weapons is bad, because what starbeast gun/sword/bow can do better than chain/orb, when they have the highest dps. Also about current maps, the gear we have now is way too strong for them. Better was in zodias when people spent some time clearing maps with old gear, then now when we fly through maps.

  8. #26
    Member
    Join Date
    Feb 2024
    Posts
    120
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    12
    Thanked in
    11 Posts

    Default

    Warriors and mages have Skills which having Invulnerabilities. And rogues haven't. I think they should need to rework Razor Skill Since that skill has the ability to remove Debuffs. I think they need to rework that skill. Like giving the upgrade like Invilnerability. So that Rogues can Survive Longer (Especially in Poison Caverns map) Running some Elite maps. Hopefully these suggestion might get something.

  9. #27
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by Cinco View Post
    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)
    Heyyy, thank you so much for acknowledging this thread Cinco. If you would allow me to just help you understand the problem with the Rogue class' clear, I think it would enable you guys to make the nice little changes which are so badly needed right now.

    The class lacks overall clear in terms of it's AOE and defensive attributes. For example currently in Elite Indigo so many Rogues right now depend on Heroic Anky or other defensive AA's when playing. Tough maps where mobs have a high likelihood for one shots are just tiresome to play consistently without dying which ruins the fun when playing with maxed out gear.

    Currently I'm on the LB for Elite Indigo and it's safe to say that myself and a majority of Rogues feel the same way. We would love to see a addition to the Rogue class in it's defensive capabilities whether that be a Invulnerability period/Heavy shielding with Razor Shield activation for PVE or perhaps making the AOE clear better by adding a decent proc to the upcoming weapons.

    With regards to the upcoming Star Beast Bow, the problem with depending on charged attacks for Rogue is that we usually get one shot before even being able to charge. For example the Kraken Daggs in Elite Indigo which don't require any charged attacks where players tend to use Defensive AA's, pull through mobs and then proc krak daggs to clear with SB/Bio sets would get them killed. So implementing a system which depends on charging might be sluggish to the overall clear.

    Thank you for your time and consideration!

  10. The Following User Says Thank You to Lazzer For This Useful Post:


  11. #28
    Forum Adept
    Join Date
    Oct 2021
    Posts
    309
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    Quote Originally Posted by Cinco View Post
    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)
    We were waiting the new star beast bow but now we regret because me and my friend already tried it. Before we proc it we died 4-5 times. Even we proc we cant kill over 4 mobs. Maybe you can say its good at bosses but it neither. Star beast dagger is more powerful on bosses too. We are waiting for new buff on star beast bow. Thank You!^^
    Sincerely Richpolar.

  12. #29
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by Cinco View Post
    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)

    I feel like what's going on right now with the Rogue class is that there is no one actually trying to use it from the developers end, and run Elite maps and other tough maps to test the effectiveness of the class in comparison to the other 2 classes in game. I completely am against benchmarking a class through comparison. Since all classes are amazingly unique and fun. But there seems to be no other way to help you guys understand that the Rogues clear is overall slower/sluggish with endgame gear due its lack of AOE and defensive attributes.

    The Star Beast Bow as you mentioned here was a slight hype before it's release, to be honest, but after using the weapon and then re-reading this OP and this thread and your comment, I honestly feel like the Rogue class is just lacking due to a lack of testing and comparison to the other 2 classes. The bow does not help in any way whatsoever in helping with the clear speed.

    I still prefer the Kraken Daggs + SB set bonus and proc with Rusk over the SB Bow and I'm sure many Rogues would feel the same way. The clear right now with the bow is just not viable with the charge and random targeting of mobs regardless of how it may hit 3/6 targets per charge. I honestly urge any one to test the bow in Elite Indigo by trying to clear the full right side in one proc. The Kraken Daggs + Kraken Armour + SB Set Bonus with Rusk enables the full right side to be cleared in one proc btw.

    Please consider adding a defensive attribute to razor shield in PVE and buffing AOE slightly perhaps through a better proc or a larger proc radius on any weapon in the future. I totally understand that these suggestions may take time to implement. But at least if Devs give us some hope that we can see such changes there will be some reassurance with investing more time and gold into this class.

    Thank you for reading. It's a bit detailed but it's all for a good purpose.

  13. #30
    Senior Member
    Join Date
    Jun 2019
    Posts
    1,078
    Thanks Thanks Given 
    246
    Thanks Thanks Received 
    261
    Thanked in
    181 Posts

    Default

    Having played end game Rog just 4-6 weeks ago, I had no problem with the class. Sure you could add the things these people want, but it is not needed.


    You really do yourself no favors trying to compare classes and their advantages in dungeon maps. There is a thing called portal farming. You can't have everything. The amount of damage a Rog does completely compensates for lack of defensive capabilities if you ask me. You do have defensive pet AAs ya know.. and elixirs. Try them. You might need em.

  14. #31
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    Obviously there is no *need* for shielding. I've been on LB for a long time now in Elite Indigo for example, and I manage some how with the pet AA's etc (Which is the problem itself). I have the luxury to spend any amount of gold in game and therefore can manage with endgame gear and any pet AA's/ HB's that I would like, allowing me to manage as a Rogue. But that's not the issue which is brought out in this thread. It's not as if the Rogue class itself is completely useless. No one said that.

    And yes. I literally mentioned earlier comparison isn't the way forward. Yet in these circumstances there seems to be no other way to get the Devs to understand that the class is painful to play consistently without being one-shot randomly. You can't go about not comparing classes when you run with randoms and parties full of warriors and mages who tend to clear way more faster and efficiently having the exact same versions of endgame gear. If the game was only full of Rogues, then yes perhaps comparison to one another would be irrelevant and pointless in terms of who clears better with different playstyles.

    Also what exactly do you mean by *you can't have everything?* What do we have exactly? There is absolutely nothing special about the Rogue class and in my opinion there shouldn't be. All classes should be fun to use, able to deal high damage which is exactly what all classes can do in this current meta. And this is perfectly fine in my opinion as it's fun that way.

    Also there is nothing even remotely close in this thread to any issues in portal bosses for any classes. Let's take Elite Hedourah for example. Any class lacking there? Rogue ? Mage? Warrior? No one seems to be having a problem yeah? Hence no one seems to be raising any concerns. To sum up, forcing to be reliant of defensive pet AA's after having billions of gold to spend in game and yet still getting one tapped in Elite Indigo with end game gear doesn't sound right. Maybe you are okay with it. But I'm sure myself and most Rogues would beg to differ.

  15. The Following User Says Thank You to Lazzer For This Useful Post:


  16. #32
    Senior Member Deathlyreaper's Avatar
    Join Date
    Dec 2014
    Posts
    1,005
    Thanks Thanks Given 
    292
    Thanks Thanks Received 
    128
    Thanked in
    68 Posts

    Default

    Quote Originally Posted by Cinco View Post
    If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

    It's pretty good at mob clear via Charged attack.

    Thanks to everyone for all of their useful responses on this thread! :-)
    The Star Beast Daggs outperforms the Star Beast Bow in this department, so idk if that step was made.

    As for the rest of proc the “subsequent standard attacks do significantly more damage to afflicted targets” doesn’t add much to its output. Rogues can’t capitalize on this buff because haste has no effect on bow. As for boss, the chakram outperforms it by a lot especially because haste works in it. I think the design of this weapon was trying to cater to both bosses and mobs and it ended up being an extremely weak version of the current star beast weapons.

    What would make this weapon unique is if it gave a dmg, haste, or crit dmg boost similar to the new star beast hammer. Or increase the dmg of subsequent attacks by a lot to make up for the fact that it can’t be affected by haste.

  17. #33
    Member nemusoa's Avatar
    Join Date
    Mar 2023
    Posts
    128
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    12
    Thanked in
    10 Posts

    Default

    We need more way for WAR to stay alive while MAGE lure the mobs and ROGUE kill the boss!
    Now days dev making us only thing how many we kill mobs in the dungeon and how fast we kill the boss with weapon proc
    Or only me have the skill issue?!??

  18. #34
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by nemusoa View Post
    We need more way for WAR to stay alive while MAGE lure the mobs and ROGUE kill the boss!
    Now days dev making us only thing how many we kill mobs in the dungeon and how fast we kill the boss with weapon proc
    Or only me have the skill issue?!??
    Sorry I couldn't understand the question. From the bits i do understand though, seems like you suggesting that Warriors need more survivability? Warriors already have a lot of that with high HP and Invulnerability + healing though? Warrior don't need to depend on Elixirs and Pet AA's timers as much as Rogues while clearing dungeons.

    Current meta is high damage for all classes. Which is what people wanted. Not needing to depend on other classes while running maps. And I totally am on board with this meta too. Makes the game fun and interesting to play with all 3 classes clearing fast and efficiently on par with where they are with their overall gear.

  19. #35
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    Devs, please let us know if there is a possibility for any defensive utility to be added into Razor Shield other than the current 10% damage reduction which does not apply to maps which one shot. Currently with Heroic Anky and the passive from Razor shield + pet damage reduction which is around 71% in total, mobs still one shot without the Kraken Daggs proc.

    Myself and all Rogues interested in this discussion will surely understand and move on from any concerns/points you guys make for or against the shielding utility for PVE. But please give us some response.

    Thanks in advance for your time and consideration.

  20. The Following User Says Thank You to Lazzer For This Useful Post:


  21. #36
    Forum Adept Axalan's Avatar
    Join Date
    Apr 2019
    Posts
    286
    Thanks Thanks Given 
    175
    Thanks Thanks Received 
    56
    Thanked in
    23 Posts

    Default

    Quote Originally Posted by Deathlyreaper View Post
    Here’s the thing, mages already clear boss as fast as rogues and warriors. The use of your curse makes you able to do so. The only instance that rogues can beat mages in regards to boss is when there’s the ultimate skill involved, which is such a rare occasion considering that they are useless on the main farming maps (raha and hedo). Asking for 3 meteors is overkill especially since your meteors hits multiple enemies and our ultimate everywhere else except the boss room.

    There’s no longer any niche that the rogue can fill.

    Mages are needed whether it’s a full map or just a boss map because they can use curse. Not to mention they deal significant dmg

    Tanks are needed in a full map bc they clear like crazy and their aggro helps with this. In the boss map they can clear just as fast if not faster than rogues.

    Rogues?? Well they’re basically a replaceable class.


    Sent from my iPhone using Tapatalk
    Kinda like being cheerleader for the war and mages in the map lols

  22. #37
    Forum Adept
    Join Date
    Apr 2022
    Posts
    353
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    27
    Thanked in
    22 Posts

    Default

    Feel free to switch mage or war

  23. #38
    Member
    Join Date
    Aug 2021
    Posts
    126
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    35
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Adek Nakal View Post
    Feel free to switch mage or war
    Yep, I was trying to suggest a defensive implementation too. But devs said no balance changes happening for now, apparently things need to settle down. Not sure what they meant by 'settle down' but yeah. Hopping onto mage or warr seems like the best move, it hurts to swap though ngl T_T.

  24. #39
    Member
    Join Date
    Aug 2021
    Posts
    81
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    14 Posts

    Default

    It's just sad to be honest. The fact that you can't play the game in peace without being one shot by some ridiculous reason like being pushed away by a spider and loosing proc + AA is so frustrating knowing fully well that the Devs don't run the class the way it can be in comparison to other classes. No AOE clear, no pulls, no shields, meele range 99% of the time in PVE on top of mobs being 99% of most PVE runs.

    I know for a fact that @Cinco did not read this thread or OP before he commented saying that the SB bow would be a step towards better clear. Since the bow just turned out to be a weapon for beginner rogues to clear without dying from range. Absolutely frustrating playing Rogue in end game maps. So many views and so much feedback on this thread as to what the issue is yet there is no change implemented by Devs.

    I truly suggest making a poll. Have the community vote for or against the implementations in this thread, and for those who vote against, kindly ask them to leave a one line comment as to why. Because, i really don't see what the issue is in making a class more playable without it being one shot to oblivion every so often.
    Last edited by Lazzer; 10-29-2024 at 02:33 AM.

  25. The Following User Says Thank You to Lazzer For This Useful Post:


  26. #40
    Senior Member Americanarmy's Avatar
    Join Date
    Jun 2019
    Location
    Detroit mi
    Posts
    1,059
    Thanks Thanks Given 
    616
    Thanks Thanks Received 
    96
    Thanked in
    86 Posts

    Default

    Quote Originally Posted by Lazzer View Post
    It's just sad to be honest. The fact that you can't play the game in peace without being one shot by some ridiculous reason like being pushed away by a spider and loosing proc + AA is so frustrating knowing fully well that the Devs don't run the class the way it can be in comparison to other classes. No AOE clear, no pulls, no shields, meele range 99% of the time in PVE on top of mobs being 99% of most PVE runs.

    I know for a fact that the @Cinco did not read this thread or OP before he commented saying that the SB bow would be a step towards better clear. Since the bow just turned out to be a weapon for beginner rogues to clear without dying from range. Absolutely frustrating playing Rogue in end game maps. So many views and so much feedback on this thread as to what the issue is yet there is no change implemented by Devs.

    I truly suggest making a poll. Have the community vote for or against the implementations in this thread, and for those who vote against, kindly ask them to leave a one line comment as to why. Because, i really don't see what the issue is in making a class more playable without it being one shot to oblivion every so often.
    I been asking for polls for the last 2 years most games do it


    Sent from my iPhone using Tapatalk

  27. The Following User Says Thank You to Americanarmy For This Useful Post:


Similar Threads

  1. New Arcane Weapons
    By Pullevo in forum AL General Discussion
    Replies: 6
    Last Post: 04-03-2022, 09:52 PM
  2. arcane weapons at 16?
    By Appeltjes in forum AL General Discussion
    Replies: 38
    Last Post: 08-04-2016, 09:47 PM
  3. Arcane Bow design idea and Your opinion on arcane weapons?
    By allplay in forum AL General Discussion
    Replies: 16
    Last Post: 04-21-2014, 10:56 AM
  4. Arcane Weapons
    By Zuzeq in forum AL Suggestions
    Replies: 6
    Last Post: 10-22-2013, 01:30 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •