That is the intriguing part. Somehow I don't understand where the hit cap is. Maybe there is a lower hit% cap if you're unbuffed. Say, maybe 90% or something. Then, when you buff up your hit% you can reach the 100% cap. Seems to me we (you, I won't feel the need to do it) have to run another series of tests to check different hit% when the base hit% is already >100 with and w/o buffing up hit.
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