General Guide on the Ursan
NOTE: This is all from (50)PvE (Player vs Enemy). PvP (Player vs Player) arriving soon.
Why play the Ursan?
- Ursans have the ability to sustain large amounts of damage.
- Ursans are blessed with the nessecary skills to "control the crowd".
- Depending on the build you use, Ursans can be a great source of damage.
- A great balance of self-buffs, debuffs, and combat skills.
Attributes
How STR, DEX, and INT actually affect your stats:
STR: Crit(tied with DEX)
Dodge(highest rate)
Health
(H/S)Health Regen(highest rate)
Base Damage(lowest rate)
(DPS) Damage Per Second(lowest rate)
Armor(highest rate)
Ursan skill damage
DEX: Hit %(highest rate)
Crit(tied with STR)
Dodge(medium rate)
(H/S) Health Regen(medium rate)
Base Damage(highest rate)
(DPS) Damage Per Second(highest rate)
Armor(lowest rate)
Avian skill damage
INT: Hit %(lowest rate)
Crit(lowest rate)
Dodge(lowest rate)
(H/S) Health Regen(lowest rate)
Mana
(M/S) Mana Regen
Base Damage(medium rate)
(DPS) Damage Per Second(medium rate)
Enchantress skill damage
The Builds
Tank/Berserk
Description:
This can also be related to dual speccing. A more in-depth guide on that is located here: http://www.spacetimestudios.com/show...ual-Spec-Guide.
Other Tank/Berserk Build Variations:
Generally the same as the half/half build I recommended above, this variation eliminates the need of boosting to the equip stat requirement.
Full STR, not recommended.
DEX Bear
Description: A great source of damage, this build uses DEX based equipment to it's advantage.
INT Bear
Coming soon.
Skills
Acquired at level 2: Vengeful Slash
Level 1: 5 mana, 4.5 sec. cool-down, 4m range 160 - 186 damage + knock-back chance
Level 2: 5 mana, 4.5 sec. cool-down, 4m range 165 - 200 damage + knock-back chance
Level 3: 5 mana, 4.5 sec. cool-down, 4m range 170 - 214 damage + knock-back chance
Level 4: 5 mana, 4.5 sec. cool-down, 4m range 184 - 228 damage + knock-back chance
Level 5: 5 mana, 4.5 sec. cool-down, 4m range 197 - 242 damage + knock-back chance
Level 6: 5 mana, 4.5 sec. cool-down, 4m range 227 - 272 damage + knock-back chance
Acquired at level 4: Stomp
Level 1: 6 mana, 5 sec. cool-down, 4m area 186 - 200 damage + knock-back + stun
Level 2: 6 mana, 5 sec. cool-down, 6m area 186 - 200 damage + knock-back + stun
Level 3: 6 mana, 5 sec. cool-down, 8m area 200 - 214 damage + knock-back + stun
Level 4: 6 mana, 5 sec. cool-down, 8m area 200 - 214 damage + knock-back + stun
Level 5: 6 mana, 5 sec. cool-down, 8m area 210 - 228 damage + knock-back + stun
Level 6: 6 mana, 5 sec. cool-down, 8m area*220 - 238 damage + knock-back + stun
Acquired at level 6: Taunt
Level 1: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+2 dodge)
Level 2: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+3 dodge)
Level 3: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+5 dodge)
Level 4: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+5 dodge)
Level 5: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+6 dodge)
Level 6: 0 mana, 6sec. cool-down, 12m area Taunt + 12sec. buff (+8 dodge)
Acquired at level 8: Crippling Slash
Level 1: 5 mana, 6sec. cool-down, 3m range 100 - 172 damage, root target for 5 sec.
Level 2: 5 mana, 6sec. cool-down, 3m range 165 - 186 damage, root target for 5 sec.
Level 3: 5 mana, 6sec. cool-down, 3m range 170 - 200 damage, root target for 5 sec.
Level 4: 5 mana, 6sec. cool-down, 3m range 184 - 214 damage, root target for 5 sec.
Level 5: 5 mana, 6sec. cool-down, 3m range 197 - 228 damage, root target for 5 sec.
Level 6: 5 mana, 6sec. cool-down, 3m range 207 - 238 damage, root target for 5 sec.
Acquired at level 10: Rage
Level 1: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 5%
Level 2: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 10%
Level 3: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 15%
Level 4: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 20%
Level 5: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 25%
Level 6: 20 mana, 28sec. cool-down, self-target 20sec. buff increases crit chance 30%
Acquired at level 12: Super Mega Slash
Level 1: 8 mana, 4sec. cool-down, 4m range 160 - 200 damage + 20 to 90% chance of stun
Level 2: 8 mana, 4sec. cool-down, 4m range 165 - 214 damage + 20 to 90% chance of stun
Level 3: 8 mana, 4sec. cool-down, 4m range 170 - 228 damage + 20 to 90% chance of stun
Level 4: 8 mana, 4sec. cool-down, 4m range 184 - 242 damage + 20 to 90% chance of stun
Level 5: 8 mana, 4sec. cool-down, 4m range 197 - 256 damage + 20 to 90% chance of stun
Level 6: 8 mana, 4sec. cool-down, 4m range 207 - 266 damage + 20 to 90% chance of stun
(Does unmentioned armor debuff)
Acquired at level 14: Crushing Blow
Level 1: 4 mana, 4sec. cool-down, 3m range Reduce DMG -10, DODGE % -5
Level 2: 4 mana, 4sec. cool-down, 3m range Reduce DMG -15, DODGE % -10
Level 3: 4 mana, 4sec. cool-down, 3m range Reduce DMG -25, DODGE % -15
Level 4: 4 mana, 4sec. cool-down, 3m range Reduce DMG -35, DODGE % -20
Level 5: 4 mana, 4sec. cool-down, 3m range Reduce DMG -50, DODGE % -25
Level 6: 4 mana, 4sec. cool-down, 3m range Reduce DMG -65, DODGE % -30
(Does unmentioned damage)
Acquired at level 16: Restore
Level 1: 15 mana, 16.25 sec. cool-down, self-target Heal 11-14, +5 health regen for 5sec.
Level 2: 15 mana, 16.25 sec. cool-down, self-target Heal 13-23, +5 health regen for 5sec.
Level 3: 15 mana, 16.25 sec. cool-down, self-target Heal 16-28, +5 health regen for 5sec.
Level 4: 15 mana, 16.25 sec. cool-down, self-target Heal 24-42, +5 health regen for 5sec.
Level 5: 15 mana, 16.25 sec. cool-down, self-target Heal 37-56, +5 health regen for 5sec.
Level 6: 15 mana, 16.25 sec. cool-down, self-target Heal 47-66, +5 health regen for 5sec.
(Does unmentioned self-debuff removal)
Acquired at level 18: Iron Blood
Level 1: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 8
Level 2: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 12
Level 3: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 16
Level 4: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 20
Level 5: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 25
Level 6: 20 mana, 32.5sec. cool-down, self-target 12sec. buff increases armor + 30
Acquired at level 20: Hell scream
Level 1: 10 mana, 5sec. cool-down, 8m area Reduce DMG -5, HIT % -5
Level 2: 10 mana, 5sec. cool-down, 8m area Reduce DMG -10, HIT % -10
Level 3: 10 mana, 5sec. cool-down, 8m area Reduce DMG -15, HIT % -15
Level 4: 10 mana, 5sec. cool-down, 8m area Reduce DMG -20, HIT % -20
Level 5: 10 mana, 5sec. cool-down, 8m area Reduce DMG -25, HIT % -25
Level 6: 10 mana, 5sec. cool-down, 8m area Reduce DMG -30, HIT % -30
Acquired at level 22: Evade
Level 1: 10 mana, 30sec. cool-down, self-target 20sec. buff, +2 dodge chance
Level 2: 10 mana, 30sec. cool-down, self-target 20sec. buff, +4 dodge chance
Level 3: 10 mana, 30sec. cool-down, self-target 20sec. buff, +6 dodge chance
Level 4: 10 mana, 30sec. cool-down, self-target 20sec. buff, +8 dodge chance
Level 5: 10 mana, 30sec. cool-down, self-target 20sec. buff, +10 dodge chance
Level 6: 10 mana, 30sec. cool-down, self-target 20sec. buff, +12 dodge chance
Acquired at level 24: Beckon
Level 1: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 2: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 3: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 4: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 5: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
Level 6: 10 mana, 7.5sec. cool-down, 12m range Pulls targets to you, 50% chance of stun
(Does unmentioned damage)
Skill Allocation
My idea of an effective Ursan skill set, this generally works for every build variation.
Self-target buffs:
Rage (5): The main source of damage for any Ursan. This skill sends you into a 20 second rage, increasing your base damage by 50, and crit chance by 25%.
Iron Blood (5): The definition of tanking, this is a skill you should try and have up AT ALL TIMES. Essential for chewing up damage, this, in combination with your large health pool and h/s regen, should keep you shielded from the onslaught of mobs you should be trying to control.
Evade (5): The perfect counter part to Iron Blood, this skill adds a sufficient amount of dodge to keep you in a ninja like state.
Target Debuffs/Aggro:
(AOE) Beckon (5): Simply put, brings any victim within a 12m range towards you, with the possibility of stun.
("SMASH" Combo: Works in conjunction with Stomp. Must be Beckon + Stomp.)
(AOE) Taunt (5): Your main source of aggro, this works on any enemy in a 12m range. Also adds a small amount of dodge.
(AOE) Hell scream (5): Perfect for when you're caught in a game of grizzly in the middle with a bunch of rotting mummies, this skill reduces the DMG and hit % of any enemy in a 8m range.
("TERROR" Combo: Works in conjunction with the Avian skill, Shattering Scream.)
Crushing Blow (5): A skill mainly used for bosses, this reduces the DMG and DODGE % of your selected target.
Damage skills:
The Three Stooges(3): Super Mega Slash(stun), Vengeful Slash(knock-back), Crippling Slash(root).
(AOE) Stomp (5): Beckon side-kick, this skill sends mobs flying with a huge knock-back. Also stuns.
("SMASH" Combo: Works in conjunction with Beckon. Must be Beckon + Stomp.)
Unused:
Restore (0): Personally, I find this skill to be a bit...useless. With the large amount of health and h/s regen you get from gear and stats, the bit of regeneration this throws at you isn't enough to justify point investment.
Order: Self-target buffs, target/aggro, then damage skills.
1:2:3:
Equipment
A list of current available equipment for Ursans.
Tank/Berserk
1h Sword and Shield: Generally decent damage, the 1h sword is a one handed weapon mostly associated with tanking. This is because you have the ability to equip a shield in conjunction with the sword, which gives you a plentiful amount of armor.
2h Sword: A weapon with massive damage, the 2h sword is great in situations where there are two STR based bears in a party. One can take the role of tank, and the other can use the 2h sword to help in dishing out damage.
(2h) Hammer: Similar to the 2h sword, the hammer is another great source of damage.
Dual Wield: A DPS weapon, dual wields have okay damage, with a high attack speed. Useful if you have a decent enchantress backing you up with heals, since dual wields favor a second weapon, instead of a shield.
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