Another week with carapace afk lmao! Great communication *thumbs up*![]()
lol when will sts fix jugg?
Why are we worried about surviving? Warriors should be damage dealers.
Give us a completely new skill.
Yeah, at this point STS should just let warriors be as viable in elites and do as much damage as the other 2 classes. The game doesn't really need tanks, it needs warriors that deal damage. Cs, windmill, Ax throw and veng should be able to be as competitive as a rogue or a mage. Sadly, right now it's not even close and if anything, it's the HOR that makes the warrior class into tanks. Game doesn't really need anyone to tank or hold aggro anymore, fixing jug is like putting a bandaid on a sinking class.
Warriors can't even take a full one hit crit hit in a red zone. Why should they be tanks? The other two classes both use ranged weapons anyways.
Last edited by Kakashis; 12-09-2015 at 03:10 PM.
IGN: Kakashi <-Therapy-> -I am PVE!
Exactly dude! Why do warriors have to be tanks when mages can tank as well if not better? Why do tanks keep blowing this useless Horn and fighting melee and trying to hopelessly maintain aggro if don't have the tools to do so? I suggest STS give us some sort of ranged weapon like a spear and replace jugg with another attack skill. Nerf horn so it only heals the warrior and let's all get back to doing damage which is all this game requires.
after looking at the weekly update,
didnt you forget something? stun immunity? warrior also need pull immunity, as the only melee class
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
If we can be stunned while jugg is active carapace smh at the sts team for thinking this nerf through all the way.
Also there was no mention of 65% damage reduction for first 6 sec when charged![]()
So much to an ongoing open discussion....transparency at its finest, huh![]()
Well we will see...
I guess we have no choice to accept this or quit.
I agree with what one post said why even bother just make us another DPS class since team work and class interaction really isn't necessary to get through any maps.
Give us a range wep new dps skill and be done.
I hate to sound cynical, but it's the truth.
I've been a gamer longer than most playing or programming this game have even been alive.
In all the years of gaming this is the first and only game I've played where the tank is not only meant to hold aggro but heal also.
Usually there is a priest type character to keep tank alive not other way around.
This game goes against the very fabric of fantasy D&D based game novels or thougts.
Warriors are not paladins and tbh tanks in AL are neither we are nurses with weak stats useless armor and quite frankly worthless skills...
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This post has so much truth in it it deserves it own thread and maybe a moderator can make it a sticky on the warrior class discussion so future endgame tanks don't waste their money/time and just pick rogues to spam skills with. I have played tank on tons of MMOs and when I first started playing Warrior on AL I thought it was one of the best tank character I had played..mind you this was 4 seasons ago. Even the added responsibility of being both the healer and the tank didn't faze me cause all tanks love a challenge although as OP said no other game i have played makes the tank the healer too. Over time the need for a tank or a healer or any sort of gameplay other than mashing skills and pots disappeared as the dps just ran through elite maps killing mobs in record time. At this point the warrior being slow and unable to maintain aggro or do any damage became a liability. Can't really blame the rest of AL ditching the warrior on the side of the road cause in the end true gaming is about efficiency. Personally I feel there is no chance of this game reverting to a model where a tank is ever actually required for elite pve runs..at this moment we might as well forget being tanks and just become warriors. Give us a proper ranged dps weapon (spear or throwing axe or something like that cool hammer Thor has) and another attack skill. Take away the AoE horn and jugg and make the warrior class another damage dealing class. This way atleast those people who have spent years and thousands of dollars on endgame warriors can actually enjoy the game get a few times run banners maybe even kill something in pvp (God forbid) like the other two classes do. As far as I can see this jugg nerf/buff whatever will have no effect whatsoever on the problems of the tank class. It maybe even be a step backwards. If all it does is make lvl 7 tanks a little less OP and lets rogues/mages play around with endgame tanks a little longer while waiting for their jugg to run out nothing really changes does it?
Last edited by Hustle; 12-10-2015 at 01:41 PM. Reason: Grammer check
Sts,thank you.I was optimistic of different bonuses for the skills but I see them soon in the future.the warrior needed this.all who complain don't understand how important a tank is.I like it.now add a damage buff that cannot be debuffed=balanced.thinking of getting some plat now I can play my warrior. Woohoo to zero deaths!ty!more pls.. :-)
LOL@ all who are not pleased. When Warriors can keep threat/tank for you,you will stifle yourself.great sts,please quickly add 1 skill per class/maybe per active skill also with your level cap soon to be coming.That would sell good. I'd buy if we see balance as I like to have end game for all chars+bank.NOTE::ADD ITEMS THAT HAVE DURABILITY, MAKE THEM STRONGER(per damage/lose durability) BUT CANNOT REPAIR,THUS STABILIZING THR ECONOMICS SLIGHTLY(gold input for better stated item/no return value). Ty guys,continue with the balance and you will be great.PL2 charge sticker price.ty.pl+AL=Boss.
I'm going to close this down so we can keep track of live feedback here: http://www.spacetimestudios.com/show...eedback-Thread
Thanks!
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