Will we see dmg & weak primary jewels drop from L56 mobs/bosses?
Will we see dmg & weak primary jewels drop from L56 mobs/bosses?
Avy
12-2012
I haven't farmed any vegetables ever (in my life) but somehow I eat a salad every evening with dinner.
If you are relying on farming every item you need then you are approaching this game in a way in which you cannot possibly compete. The best strategy is to farm for items in general, sell what you farm, and then buy what you need. That's my approach and so far I have 4 noble jewels, 2 superb jewels, and the rest are excellent. I have no doubt that during the next cap I will have every slot filled with at least a superb jewel. And there are many players who play a lot more than me, and many who spend lots of plat (I don't) who will have maxed out their characters. There needs to be room for those folks to improve as well.
The jewel system is a very good one in this way. Even the most wealthy players can only achieve a very small advantage by having a +9 jewel over a +8 or +7 jewel. This is a far cry from the old system (last year) that had rich players having 100m+ arcane rings and 20m+ arcane pets while most others had to do with much inferior legendary gear and pets. Now the prices of arcane and mythic items are affordable for everyone. So then what is left for the elite players to spend their fortunes on? The answer is jewels. If you take that away, then there is really nothing to keep the top players interested in this game. And don't forget that they are the ones who spend the vast majority of the plat, and they support the game that the rest of us play for free. If they leave, so will the game.
So what if you do not have any +8 or +7 jewels and you feel they would be too difficult to obtain. Maybe some of us don't feel that way at all. Why then does their existence bother you? You are not being forced to obtain these items. The lower tier jewels will still exist as well.
Last edited by Energizeric; 02-26-2016 at 12:15 AM.
Hm what percentage of the game population do you think have +7 main stat jewels. I can assure you that at least 40% of the players on the timed lb don't have a full set of those, some don't even have a full set of +6 jewels. Based on that the majority is stuck at +4 or +5 jewels. now 4 man stat jewel * 18 = 72 main stat difference between one with +9 jewels and 1 with +5 jewels. Now 1 ex gives me 1,12 damage and 3 hp. So that is 80 damage difference and 216 hp. Still quite a big difference if you ask me.
Anyway the fact that most of the there arent enough main stat jewels on the cs for 1 single noble (say if I had the gold and wanted to craft it) tells you a ton. Look at the cs now during the jewel lix event. You can farm the equivalent (1 dam = 3 cracked) of 600-700 cracked fin jewels per hour yet there are 100 finesse jewels on cs in total. Tells you a ton too imo.
There isn't enough salad in Arlor. The veggies people really need only grow very sparsely on 30 out of the 86 maps out there (the other areas grow copious amount of weed). And these tiny bit of greens are on demand not only by the endgame community, but by the twink population as well. So now there's a fertilizer to grow more veggies--special offer for this week only--but it's not available for, to borrow a term used by another forumer, freeloaders. Even if the same group of people will feel the impact of jewel price drop without reaping the benefit of being able to farm much much more of it.
But anyway, I get your argument about jewels being the final frontier for players seeking excellence. But the way it's set up now, the sheer numbers involved in it, are frankly making people have to choose between, say, buying pets or gear over, well, salad. Whether you farm them yourself, or buy them with money earned by farming other commodity, it's still not much fun to know that you need thousands of ingredients to make a decent bowl of salad. It's not a matter of people wanting to have everything. It's having a personal goal that looks to be attainable within in a reasonable time frame, as opposed to something that might be achievable by your retirement age.
Here's an idea to make jewel elixir less ALpartheid. How about making it a rare loot from elite golden chests. Nature and water in elite golden chests from Brackenridge to Dead City, diamond and lightning elixir in elite golden pirate and warchest, primary jewel and chaos elixir in elite golden puzzlebox, dragon chest, and elite golden ren'gol chests. Make it character bound at looting like Lovecraft vanities, while keeping the chests tradeable. An incentive for elite farmers and a nice carrot in AP grinding. More elite runs means more ankhs and elixirs are consumed, something the plat users (and STS) can profit from too.
Last edited by ilhanna; 02-27-2016 at 04:21 AM.
Just because the price is 3x greater doesn't mean a player is 1/3 maxed. Your jewel bonus would be 87.5% (7/8) maxed.
And that is only your jewel bonus--not your character being maxed. If a rogue has, say, 600 dexterity with 18x +7 jewels, that means they're at 600 out of a max of 618 dex. 600/618 = Just under 97.1%.
An excellent finesse jewel is currently 1.3mil. 18 of those = 23.4mil. 9 excellent make a noble. So, 9x23.4 = 210.6 million. The difference between that 80 damage & 200 life is about 200 million gold. I think the player that spends that much money and/or time in this game deserves that bonus. Going from 1020 damage to 1100 damage...that is an increase of 7.4%. 200 life on top of 6000? 3.3%.
This is really how it should be. Being near max is relatively achievable for players. But for every little step towards actually being maxed, it is going to cost a lot to get that tiny edge.
And don't overlook into how many jewels are on the market. There are people who are currently able to farm those 2,000 cracked jewels in about 4 hours of using jewel elixirs. People are just busy farming & crafting jewels, rather than listing them.
Opnesssssssxssss
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