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  1. #25
    Chronicler of Alterra ratava's Avatar
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    Quote Originally Posted by maddogcharlie View Post
    You are right that would encourage a more strategic game plan (which they hinted at), they would just have to gauge the levels and drops correctly so newbies wouldnt be running out constantly. Otherwise some wouldnt be 'held' by the game eg: Chess vs space invaders. SWG and others have shown us its all in the balance.

    Big marketing advantage of PL is that you can still play while piloting a transatlantic aircraft, stuck on the freeway, in a boring politics seminar, drilling for oil or belaying your rock climbing buddy.....yes gold.....'what was that?'......yes safe sorry......'you got me then?'.....What?.....((The remainder of the post removed for the graphic content of the injuries sustained))

    Just joking kids - Always play responsibly

    Im with you Ratava more strategy would be good, keep all us addicts/fanatics/crazy people (delete as appropriate) with the game for longer and the Dev's a chance to catch up with us with new updates.
    Thanks for the comments & "Only try this if you're an expert!" additions.

    Eg: In co-op games you wipe a level and help each other with teamwork, timing, communication etc but when the last mob is done, there's a mad dash "free-for-all" scramble for loot. I like this additional gameplay switch from best mates to worst enemies!

    Another Q: Will PvP be totally separate to PvE?

    ie: So that PvP everyone has same skills/baseline stats and access to all weapons or choices so PvP is easier to 1. Balance 2. Matches are open to all so total pool of players is large to ensure a game and stats can be compared to everyone else etc
    Last edited by ratava; 04-10-2011 at 03:10 AM. Reason: clarity

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