@arcanefid: Do me a forever, instead of discussing on hypothetical numbers compare the skill damage for all classes on same base damage stat. You will realize that reality is different than what you are speculating, also, each class have aoe and single target skills, so you should compere aoe skill with aoe, and single target with single target, not any skill with any skill. (I already did some homework on this but I don't have the complete data yet, bit busy)
I understand PVE interdependence but that does not mean your armor is my armor and my damage is your damage, that's only applicable if the game was designed to
force party to include 1 of each class every time (like in other MMOs)

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Also I wont label the roles on classes as justification to anything, I mean if warriors are given all that armor because they are only suppose to be Tanks then Taunts are not suppose to be an option, aggro should be by default enabled on them. If Mages are suppose to be only support then they should have Utility skills more than Damage skills, buffs/debuffs for party/enemy, and other attributes like interrupts. But that's not the case for any of those classes, isnt it.
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