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I think there's a lot of ways to work groups. My dex bear leads, even though he's squishier than when he is str bear. I might wait for the team to be closer behind me, but come on, I'm a bear. I'll go in first or try to go first. The "lead" thing is really why I like my bear. If I'm not going to lead, I'll play my mages or my birds.
Yes, there are lag issues. And yes, that does sometimes result in pulls or stomps that aren't quite where you might want them. Sometimes it means I do not stomp until I know where the pull ended up. I don't judge other bears that much. They have to scatter more than once and probably throw bosses about repeatedly before I will say something. But I WILL say something, usually, "wall pls" and "don't toss so much pls" My preferred method of "dumping" a scatterbear is just not to friend them. Usually they won't rejoin or the likelihood is good that the group will be full by the time that they do. I'm not gonna say I've never booted one, but I try to reform them first.
Yes, multiple bears do have to work with each other. A multiple bear group working together is a beautiful thing, so I love multiple bear groups. I've been lead bear and follower bear. It really depends on the other bear(s). I will try to lead but if someone is faster or more insistent or more clueless, I will try to figure out a way to work with them. That might mean reinforcing their pulls, or pulling after their pulls or stomping into their pulls, etc. I've also seen where bears do coordinated pulls, separate pulls, pull in a tag team, toss from wall to wall in corridors, etc. Pulling can be GREAT FUN. There's lots of ways to work a team.
That's probably also why I love PUGs. Because actually most of them can be worked out. Sometimes with a bit of guidance, but I have not encountered too many failed PUGs. My biggest "issue" with PUGs is that I tend to jump into one or two and end up with a full group that runs until I get tired, which actually is a pretty good problem to have 
BTW, taunt is a pretty fast skill. I don't usually wait on it. OTOH, I sometimes to wait on hellscream, because it's the end skill of a Mega Combo and the only AREA Mega Combo. If you see your team throwing a lot of nature strikes, time your hellscream to be right as the nature strike occurs. Hellstorm is really cool.
Oh yeah, one other thing about stomping even if mobs aren't pulled together: if your mages have ice stormed and the shattered combo will pretty much kill most of those mobs. By all means, stomp away. The few remaining can be picked up by the ranged members of your team.
Last edited by Fyrce; 07-01-2011 at 05:07 PM.
Star light, star bright...
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