Quote Originally Posted by Read View Post
Yeah, this is exactly as it is right now. Rogue is not unplayable and utterly useless yet, because of the Blood Artifact (AOE).
The Arti changed the class into viability.

However, the gameplay for farming still lacks, compared to Mage/Warr due to how easy and efficient they have it in terms of AOE skills/utility & procs/weps. (Every season Indigo LB shows this)

That said, my point is just like the shield being added to the class after years and years, there are most definitely things the class can still use.

Starting with more AOE implementations which also translates into the OP's concerns of a lack of overall damage.

A weapon proc/passive would be the best way to add this to Rogue, since Devs are not currently looking at skills/perks for the time being.
I think that the single damage output is what represent rogue.
The class has some skills dedicated to AOE and perks that make the single targets skills more multi target oriented.
As for the other classes the blood arti is broken and does the cleaning in every map. I saw some concerne about it on forum not proccing well tho maybe this mater may be looked into.
The class has amazing stats.

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