It was Rogue Legends for many years.... the time of mage and war shouldn't be over yet ... keep rogues the weakest class they had their time ...don't buff the rogues keep em down... sorry stef lol good luck
It was Rogue Legends for many years.... the time of mage and war shouldn't be over yet ... keep rogues the weakest class they had their time ...don't buff the rogues keep em down... sorry stef lol good luck
You say this as if it's the fault of the people playing Rogue. As far as I'm aware, Rogues did not code the game to be what it was and is. Please speak up and voice concerns regarding class imbalance if you have any (that's how you get things solved).
Just make sure it's valid and not some highly opinionated rage bait brother, come on, you are better than this.
There's no point in trying to diminish a class just because another one is currently strong and fits your playstyle. Players who have invested over a decade into a class deserve to enjoy it, just like everyone else.
Yeah, this is exactly as it is right now. Rogue is not unplayable and utterly useless yet, because of the Blood Artifact (AOE).
The Arti changed the class into viability.
However, the gameplay for farming still lacks, compared to Mage/Warr due to how easy and efficient they have it in terms of AOE skills/utility & procs/weps. (Every season Indigo LB shows this)
That said, my point is just like the shield being added to the class after years and years, there are most definitely things the class can still use.
Starting with more AOE implementations which also translates into the OP's concerns of a lack of overall damage.
A weapon proc/passive would be the best way to add this to Rogue, since Devs are not currently looking at skills/perks for the time being.
I think that the single damage output is what represent rogue.
The class has some skills dedicated to AOE and perks that make the single targets skills more multi target oriented.
As for the other classes the blood arti is broken and does the cleaning in every map. I saw some concerne about it on forum not proccing well tho maybe this mater may be looked into.
The class has amazing stats.
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There is absolutely nothing special about the single target damage of Rogue. Whether it be for boss killing or mobs sadly. If any one did Cursed Elder this would be very apparent.
And there is no use in having skills such as Aimed Shot ,Nox do it's small AOE perk. Aside of SSS everything else AOE related is pointless and close to irrelevant at end game runs. Nox is mainly used to proc Arti for Rogues, and it needs to be charged and used together with Shadow Piercer for the best chance for Arti to proc, making Aimed Shot completely irrelevant as it's not even used.
Before the Blood Arti other classes cleared better, with the Blood Arti, it's just made the clear 100x better, for Rogue Warr and Mage.
Doesn't change the fact that Rogue still lacks AOE utility and haste to clear mobs as efficiently as Warr/Mage.
The stats speak for itself. Check Indigo LB, the day the LB reaches a decent symmetry is when there is some visible evidence of balance in mob clear.
Don't get me wrong, the class right now is in a better position than it has ever been in the past. A few good touches and all 3 classes will be fun and amazing to play with is my point.
Right now after testing my rogue again with better gear.
I can add some ideas to this thread.
It is not about lacking of damage. The thing is that rogue lacks of utilities.
The other classes have different build possible that may be better for single target or multi target.
Rogue only has one viable build with only one switch that does not give a big différence, when you switch nox bolt for shadow bomb.
The reason is that even with perks all the other spells are saddly useless.
Even the healing pack has no real use.
Even tho it is fun to play it has no versatility and no real way to adapt.
Only the procs may do a différence but 400m for gameplay (with Blood Arti) is pretty much too much xD
The other spells like trap or shadow i dont remember have potential, same goes for healing pack but the perks on them are so weak that it's a no go. Or even a never go?
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Shadow shot is better for end game mob maps (indigo) then nox bolt. During an armor proc a charged shadow will kill all mobs in the area. Plus the instant proc potential is better due to not depending on ticks rather a direct hit of multiple enemies. Try it out....
I still don't understand the rogues need more stance. I'm a rogue and have zero issues on any map. In the current game everything is getting killed instantly unless it's a boss then its a few seconds. Cursed elder woods is the hardest map now and rogues have matched curse 18 with the other two classes. Perhaps easier then mages.
At this point it's very easy to conclude that those who feel like there is nothing lacking with the class either don't play it all the time running maps to farm and grind (Indigo mainly), or have swapped onto a alt Mage/Warr and therefore don't like to see any buffs on Rogue.
Both aren't healthy for the game, since opinions must come from a good place not out of groundless insight.
Of course all 3 classes at end game with maxed out gear clears fast and kills bosses good. But I'm pointing out to how easy and efficient it is on a Mage/Warr compared to Rogue. (AOE in general like Blood Arti as well as Haste % makes an insanely big difference in clear).
The shield helped tremendously ,solid changes like these won't negatively impact gameplay for any one.
Last edited by Read; 03-04-2025 at 12:26 PM.
The main 4 skills that are used by all the rogues are fine already.
The other skills are lacking tho, even tho those are the skills that may give utilities.
Kraken claw proc cleans well, but i am joining you on saying that SB shield is just one of the best procs ingame right now for cheap.
The procs on rogue SB are not great.
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I never mentioned anything about SB gear or Kraken.
When i mentioned Shield i meant the Poll by the community which lead to Rogues getting a shield not too long ago, not the Star Beast shield. I understand you are trying to chip in, but please try to keep any posts relevant and backed by actual gameplay/insights.
There is no point commenting on skills right now since Devs aren't looking at it atm, as they said so in another post related to mage skill changes.
Also the shield implementation on Razor was largely due to the effort of the community bringing it up as a issue, just like how the mob clear on Rogue can be better and also is an issue (proc chance of Arti due to a lack of AOE/tick, haste on weps, multi hitting wep, etc).
This is getting out of the scope of OP for no reason. If you run Indigo with end game runners who have very good items, this discussion would likely have not even taken place, as it is self evident.
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