It feels like my normal attacks are just hitting the air instead of actually connecting with something. I’d like to suggest adding a target-locking option, similar to MOBA games, where players can choose to lock onto the nearest enemy or the one with the lowest HP.
This feature would improve combat precision, making it easier to land attacks, especially in fast-paced fights or when facing multiple enemies. Additionally, allowing players to customize target-locking settings—such as prioritizing bosses, weaker enemies, or those within a certain range—would provide more control and improve the overall gameplay experience.
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