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  Click here to go to the first Dev post in this thread.   Thread: Lock on target

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    Member Senkuu's Avatar
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    Default Lock on target

    It feels like my normal attacks are just hitting the air instead of actually connecting with something. I’d like to suggest adding a target-locking option, similar to MOBA games, where players can choose to lock onto the nearest enemy or the one with the lowest HP.

    This feature would improve combat precision, making it easier to land attacks, especially in fast-paced fights or when facing multiple enemies. Additionally, allowing players to customize target-locking settings—such as prioritizing bosses, weaker enemies, or those within a certain range—would provide more control and improve the overall gameplay experience.

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    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by Senkuu View Post
    It feels like my normal attacks are just hitting the air instead of actually connecting with something. I’d like to suggest adding a target-locking option, similar to MOBA games, where players can choose to lock onto the nearest enemy or the one with the lowest HP.

    This feature would improve combat precision, making it easier to land attacks, especially in fast-paced fights or when facing multiple enemies. Additionally, allowing players to customize target-locking settings—such as prioritizing bosses, weaker enemies, or those within a certain range—would provide more control and improve the overall gameplay experience.
    That be nice and add total health and number of health on bosses


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    Default

    +1


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    Love it +1
    More control, more mechanical

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    Default

    Thank you for support community

  7.   This is the last Dev post in this thread.   #6
    CTO asommers's Avatar
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    Default

    PL has this, but we removed it for AL. We actually played around with bringing it back for Elder Woods, but reintroducing a locked target when combat has been this way for 12 years just seemed wrong. There was also too much under the hood that needed to change to make it an option.

    -ALS

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  9. #7
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    Quote Originally Posted by asommers View Post
    PL has this, but we removed it for AL. We actually played around with bringing it back for Elder Woods, but reintroducing a locked target when combat has been this way for 12 years just seemed wrong. There was also too much under the hood that needed to change to make it an option.

    -ALS
    aww, welp at least i tried. As a programmer myself, i know how hard to program character movements

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