Nothing can be done about rushing. I tried one game of pub PvP to see whether people would carry over the accepted norms from PL PvP, but it was still terrible.
It is what it is.
That's the point of having password protected games.
Also, people shouldn't care about the underlying meaning of PvP leaderboards. Back in PL days, the good PvPers never cared about them. I know numerous players who have just as much deaths as kills in PvP but they could just beat almost anyone.
And I love the current damage scaling. It isn't the same with PL wherein the fight takes 3-5 seconds. SL PvP actually allows you to incorporate more tactical gaming instead of skill spamming. Each class can beat the other with the right spec and playing style.
Overall, PvP is pretty damn good considering it is only at beta stage.
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