
Originally Posted by
Thade
Hey guys, thanks for the feedback. I put this together in my spare time because people wanted it. There is so much more that needs to happen to make it a "fair" experience. I hope to keep iterating on PvP as time allows. CTF mode and bug fixes will come first with quality of life improvements as I can steal programmer time to help me fix them.
I spent a good deal of time balancing out the PvP to be reasonable. I think it's much more fun than PL over all. PL is all about 2 seconds of alpha skill spam while with SL PvP is much more a tactical slug fest.
I certainly can't and won't please everyone, but I do plan to keep improving on this basic PvP offering.
As for the Engineer comment. Your heals are amazing. Try unloading some damage on your target, rooting them enemy, and then backing out of range to heal. I think you'll find you're a 1 v 1 power house. In a group setting your heals keep the operatives up significantly longer, and make commandos defense machines.
Oh one more general tip. I've found using a 1h and shield is more effective overall. I'll talk with the design team about how we can balance this out more in the future.
Thanks again for all the feedback!
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