Originally Posted by
Lady_Pebbles
I think the trick is to have the tank stay at the boss and keeping its aggro at all times while the rest aggro the mobs and keep them away from the tank. Its not easy cuz tanks have issues keeping aggro but its better if the other party members control & handle the mobs without charging all of their skills. Other wise it'll aggro the boss & make sure they aim correctly...
Have them stay on the opposite side or where the tank is facing (i.e. Behind the boss) and aim AWAY from the boss so that none of their skills hit him. Especially if you have extra range added to skills. You have to aim them often more to the side than straight to the middle (depending on the skills).
Like Fireball, mine has extra range. Which is automatic and added without having to charge it. So if the boss directly behind a mob my toon is standing in front of, I will possition my toon behind the boss, facing the mob, and fire the fireball at them then freeze with charged Frost (OR just hit one with rifle, lure them away from the boss). Run ahead to get away from the boss, and position toon a bit further away. Charge TS, so that some of the enemies from the mob are trapped -outside- of TS (indicating I have aggroed them so they follow me) and some are in.. (all get rooted once they touch TS). Then tap Fireball again to make sure the range doesn't hit the boss. Then charged freeze.. Etc. All of those AoEs having DOTs.
All that while a Rogue takes them out piece by piece and the other Rogue either helps us out or stays back on the map (the bug I mentioned) and helps tank the boss with Aimed Shot.
Looks like chaos but really is stratigic. >_<
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